oldself = self;
self = oldself.enemy;
+ if(self.message)
+ {
+ entity player;
+ string s;
+ FOR_EACH_PLAYER(player)
+ {
+ s = strcat(self.message, "\n");
+ centerprint(player, s);
+ }
+ }
+
oldactivator = activator;
activator = oldself;
SUB_UseTargets();