+++ /dev/null
-//#define MONSTES_ENABLED
-#ifdef MONSTES_ENABLED
-
-float autocvar_g_monster_zombie_attack_run_damage;
-float autocvar_g_monster_zombie_attack_run_delay;
-float autocvar_g_monster_zombie_attack_run_force;
-float autocvar_g_monster_zombie_attack_run_hitrange;
-float autocvar_g_monster_zombie_attack_run_range;
-float autocvar_g_monster_zombie_attack_stand_damage;
-float autocvar_g_monster_zombie_attack_stand_delay;
-float autocvar_g_monster_zombie_attack_stand_force;
-float autocvar_g_monster_zombie_attack_stand_range;
-float autocvar_g_monster_zombie_health;
-float autocvar_g_monster_zombie_idle_timer_max;
-float autocvar_g_monster_zombie_idle_timer_min;
-float autocvar_g_monster_zombie_movespeed;
-float autocvar_g_monster_zombie_respawntime;
-float autocvar_g_monster_zombie_stopspeed;
-float autocvar_g_monster_zombie_targetrange;
-float autocvar_g_monster_zombie_turnspeed;
-float autocvar_g_monsters;
-
-
-#define zombie_anim_attackleap 0
-#define zombie_anim_attackrun1 1
-#define zombie_anim_attackrun2 2
-#define zombie_anim_attackrun3 3
-#define zombie_anim_attackstanding1 4
-#define zombie_anim_attackstanding2 5
-#define zombie_anim_attackstanding3 6
-#define zombie_anim_blockend 7
-#define zombie_anim_blockstart 8
-#define zombie_anim_deathback1 9
-#define zombie_anim_deathback2 10
-#define zombie_anim_deathback3 11
-#define zombie_anim_deathfront1 12
-#define zombie_anim_deathfront2 13
-#define zombie_anim_deathfront3 14
-#define zombie_anim_deathleft1 15
-#define zombie_anim_deathleft2 16
-#define zombie_anim_deathright1 17
-#define zombie_anim_deathright2 18
-#define zombie_anim_idle 19
-#define zombie_anim_painback1 20
-#define zombie_anim_painback2 21
-#define zombie_anim_painfront1 22
-#define zombie_anim_painfront2 23
-#define zombie_anim_runbackwards 24
-#define zombie_anim_runbackwardsleft 25
-#define zombie_anim_runbackwardsright 26
-#define zombie_anim_runforward 27
-#define zombie_anim_runforwardleft 28
-#define zombie_anim_runforwardright 29
-#define zombie_anim_spawn 30
-
-#define ZOMBIE_MIN '-18 -18 -25'
-#define ZOMBIE_MAX '18 18 47'
-
-#define ZV_IDLE 10
-
-#define ZV_PATH 100
-#define ZV_HUNT 200
-
-#define ZV_ATTACK_FIND 10
-#define ZV_ATTACK_RUN 20
-#define ZV_ATTACK_STAND 30
-
-#define ZV_PATH2 10000
-
-//.entity verbs_idle;
-//.entity verbs_attack;
-//.entity verbs_move;
-
-//.float state_timeout;
-//.void() monster_state;
-#define MONSTERFLAG_NORESPAWN 2
-
-void zombie_spawn();
-
-float zombie_scoretarget(entity trg)
-{
- float tmp;
- vector ang1;
-
- if (trg.takedamage == DAMAGE_AIM)
- if not (trg.flags & FL_NOTARGET)
- if (trg.deadflag == DEAD_NO)
- if (trg.team != self.team)
- {
- if((self.origin_z - trg.origin_z) < 128)
- {
- ang1 = normalize(self.origin - trg.origin);
- tmp = vlen(ang1 - v_forward);
- if(tmp > 1.5)
- {
- traceline(self.origin + '0 0 47',trg.origin + '0 0 32',MOVE_NORMAL,self);
- if(trace_ent != trg)
- return 0;
-
- return (autocvar_g_monster_zombie_targetrange - vlen(self.origin - trg.origin)) * tmp;
- }
- else if(self.enemy == trg)
- return (autocvar_g_monster_zombie_targetrange - vlen(self.origin - trg.origin)) * tmp;
- }
- }
-
- return 0;
-}
-
-void zombie_corpse_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
- //dprint("zombie_corpse_damage\n");
- Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
-
- self.health -= damage;
-
- if(self.health < 0)
- {
- Violence_GibSplash(self, 1, 1, attacker);
- remove(self);
- }
-}
-
-void zombie_die(vector dir)
-{
- vector v;
- float f;
-
- entity dummy;
-
- dummy = spawn();
- setmodel(dummy,"models/monsters/zombie.dpm");
- setorigin(dummy, self.origin);
- dummy.velocity = self.velocity;
- dummy.movetype = MOVETYPE_BOUNCE;
- dummy.think = SUB_Remove;
- dummy.nextthink = time + 3;
- dummy.health = 50;
- dummy.takedamage = DAMAGE_YES;
- dummy.event_damage = zombie_corpse_damage;
- dummy.solid = SOLID_CORPSE;
- setsize(dummy,self.mins,self.maxs);
-
- SUB_SetFade(dummy,time + 5,2);
-
-
- v = normalize(self.origin - dir);
- f = vlen(v_forward - v) - 1;
- if(f > 0.5)
- dummy.frame = zombie_anim_deathfront1 + rint(random() * 2);
- else if(f < 0.5)
- dummy.frame = zombie_anim_deathback1 + rint(random() * 2);
- else
- {
- f = vlen(v_right - v) - 1;
- if(f > 0.5)
- dummy.frame = zombie_anim_deathright1 + rint(random() * 2);
- else if(f < 0.5)
- dummy.frame = zombie_anim_deathleft1 + rint(random() * 2);
- }
-
-
- if(self.spawnflags & MONSTERFLAG_NORESPAWN)
- {
- self.think = SUB_Remove;
- self.nextthink = time;
- return;
- }
-
- setmodel(self,"");
- self.solid = SOLID_NOT;
- self.takedamage = DAMAGE_NO;
- self.event_damage = SUB_Null;
- self.enemy = world;
- self.think = zombie_spawn;
- self.nextthink = time + autocvar_g_monster_zombie_respawntime;
- self.pain_finished = self.nextthink;
-}
-
-void zombie_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-
- vector v;
- float f;
-
- v = normalize(self.origin - hitloc);
- f = vlen(v_forward - v) - 1;
-
-
- self.health -= damage;
- self.velocity = self.velocity + force;
- if(self.health <= 0)
- {
- zombie_die(hitloc);
- return;
- }
-
- Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
-
- if (damage > 50)
- Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
- if (damage > 100)
- Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
-
- if (time > self.pain_finished)
- {
- if(f < 0.5)
- {
- if(random() < 0.5)
- self.frame = zombie_anim_painback1;
- else
- self.frame = zombie_anim_painback2;
- }
- else
- {
- if(random() < 0.5)
- self.frame = zombie_anim_painfront1;
- else
- self.frame = zombie_anim_painfront2;
- }
-
- self.pain_finished = time + 0.36;
- }
-}
-
-.vector bvec;
-.float bvec_time;
-
-void zombie_move()
-{
- vector real_angle;
- float vz, tdiff, tspeed;
-
- tdiff = time - self.zoomstate;
- tspeed = tdiff * autocvar_g_monster_zombie_turnspeed;
- vz = self.velocity_z;
- self.zoomstate = time;
-
- if(self.bvec_time < time)
- {
- self.bvec_time = time + 0.2;
- self.bvec = steerlib_beamsteer(steerlib_attract2(self.moveto,0.5,500,0.95),512,32,34,64);
- }
-
- if(self.enemy)
- self.moveto = self.enemy.origin;
- else
- self.moveto = self.origin + v_forward;
-
- self.steerto = normalize(steerlib_attract2(self.moveto,0.5,500,0.95) + self.bvec);
-
- self.angles_y = safeangle(self.angles_y);
- real_angle = vectoangles(self.steerto) - self.angles;
- self.angles_y += bound(-10, real_angle_y, 10);
-
- if(vlen(self.origin - self.moveto) > 64)
- {
- movelib_move_simple(v_forward ,autocvar_g_monster_zombie_movespeed,0.6);
- if(time > self.pain_finished)
- if(self.attack_finished_single < time)
- self.frame = zombie_anim_runforward;
- }
- else
- {
- movelib_beak_simple(autocvar_g_monster_zombie_stopspeed);
- if(time > self.pain_finished)
- if(self.attack_finished_single < time)
- self.frame = zombie_anim_idle;
- }
-
- self.velocity_z = vz;
- self.steerto = self.origin;
-}
-
-float zombie_verb_idle_roam(float eval)
-{
- switch (eval)
- {
- case VCM_EVAL:
-
- if(self.enemy)
- return VS_CALL_NO;
-
- return verb.verb_static_value;
-
- case VCM_DO:
-
- self.moveto = v_forward * 128;
- self.steerto = v_forward; //steerlib_beamsteer(v_forward,512,32,34,64);
-
- return VS_CALL_YES_DOING;
- }
-
- return VS_CALL_YES_DONE;
-}
-
-float zombie_verb_idle_stand(float eval)
-{
- switch (eval)
- {
- case VCM_EVAL:
-
- if(self.enemy)
- return VS_CALL_NO;
-
- return verb.verb_static_value;
-
- case VCM_DO:
-
- self.moveto = self.origin;
- self.frame = zombie_anim_idle;
- self.velocity = '0 0 0';
-
- return VS_CALL_YES_DOING;
- }
-
- return VS_CALL_YES_DONE;
-}
-
-float zombie_verb_idle(float eval)
-{
- switch (eval)
- {
- case VCM_EVAL:
-
- if(self.enemy)
- return VS_CALL_NO;
-
- return verb.verb_static_value;
-
- case VCM_DO:
- float t;
-
- t = autocvar_g_monster_zombie_idle_timer_max - autocvar_g_monster_zombie_idle_timer_min;
- t = autocvar_g_monster_zombie_idle_timer_min + (random() * t);
-
- if(random() < 0.5)
- verbstack_push(self.verbs_idle, zombie_verb_idle_roam, ZV_IDLE + 1, t, self);
- else
- verbstack_push(self.verbs_idle, zombie_verb_idle_stand, ZV_IDLE + 1, 0.1, self);
-
- return VS_CALL_YES_DOING;
- }
-
- return VS_CALL_YES_DONE;
-}
-
-float zombie_verb_attack_findtarget(float eval)
-{
- switch (eval)
- {
- case VCM_EVAL:
- if(self.enemy)
- return VS_CALL_NO;
-
- return verb.verb_static_value;
-
- case VCM_DO:
-
- entity trg, best_trg;
- float trg_score, best_trg_score;
-
- trg = findradius(self.origin,autocvar_g_monster_zombie_targetrange);
- while(trg)
- {
- trg_score = zombie_scoretarget(trg);
- if(trg_score > best_trg_score)
- {
- best_trg = trg;
- best_trg_score = trg_score;
- }
-
- trg = trg.chain;
- }
-
- if(best_trg)
- {
- self.enemy = best_trg;
- dprint("Selected: ",best_trg.netname, " as target.\n");
- }
-
- return VS_CALL_YES_DOING;
- }
-
- return VS_CALL_YES_DONE;
-}
-
-void zombie_runattack_damage()
-{
- entity oldself;
- oldself = self;
- self = self.owner;
-
- if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_run_hitrange)
- return;
-
- if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.6)
- return;
-
- Damage(self.enemy, self, self, autocvar_g_monster_zombie_attack_run_damage, DEATH_TURRET, self.enemy.origin, normalize(self.enemy.origin - self.origin) * autocvar_g_monster_zombie_attack_run_force);
-
- self = oldself;
- self.think = SUB_Remove;
- self.nextthink = time;
-}
-
-float zombie_verb_attack_run(float eval)
-{
- switch (eval)
- {
- case VCM_EVAL:
- if not (self.enemy)
- return VS_CALL_NO;
-
- if(self.attack_finished_single > time)
- return VS_CALL_NO;
-
- if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_run_range)
- return VS_CALL_NO;
-
- if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.6)
- return VS_CALL_NO;
-
- return verb.verb_static_value;
-
- case VCM_DO:
- entity pain;
- pain = spawn();
- pain.owner = self;
- pain.think = zombie_runattack_damage;
- pain.nextthink = time + autocvar_g_monster_zombie_attack_run_delay;
-
- self.attack_finished_single = time + 0.7;
- self.frame = zombie_anim_attackrun1 + rint(random() * 2);
-
- return VS_CALL_YES_DOING;
- }
-
- return VS_CALL_YES_DONE;
-}
-
-void zombie_standattack_damage()
-{
- //entity oldself;
- //oldself = self;
- //self = self.owner;
-
- setorigin(self,self.owner.origin + v_forward * 32);
- RadiusDamage(self, self.owner, autocvar_g_monster_zombie_attack_stand_damage,autocvar_g_monster_zombie_attack_stand_damage,16,self, autocvar_g_monster_zombie_attack_stand_force,DEATH_TURRET,world);
- //float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
-
-
- //self = oldself;
- self.think = SUB_Remove;
- self.nextthink = time;
-}
-
-float zombie_verb_attack_stand(float eval)
-{
- switch (eval)
- {
- case VCM_EVAL:
- if not (self.enemy)
- return VS_CALL_NO;
-
- if(self.attack_finished_single > time)
- return VS_CALL_NO;
-
- if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_stand_range)
- return VS_CALL_NO;
-
- if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.8)
- return VS_CALL_NO;
-
- return verb.verb_static_value;
-
- case VCM_DO:
- entity pain;
- pain = spawn();
- pain.owner = self;
- pain.think = zombie_runattack_damage;
- pain.nextthink = time + autocvar_g_monster_zombie_attack_stand_delay;
-
- self.attack_finished_single = time + 0.7;
- self.frame = zombie_anim_attackstanding1 + rint(random() * 1);
- dprint("frame:",ftos(self.frame),"\n");
-
- return VS_CALL_YES_DOING;
- }
-
- return VS_CALL_YES_DONE;
-}
-
-void zombie_think()
-{
- self.angles_x *= -1;
- makevectors(self.angles);
- self.angles_x *= -1;
-
- if (zombie_scoretarget(self.enemy) == 0)
- self.enemy = world;
-
- verbstack_pop(self.verbs_attack);
- //verbstack_pop(self.verbs_move);
-
- if not (self.enemy)
- verbstack_pop(self.verbs_idle);
-
- zombie_move();
-
- if(self.enemy)
- self.nextthink = time;
- else
- self.nextthink = time + 0.2;
-}
-
-void zombie_spawn()
-{
- setmodel(self,"models/monsters/zombie.dpm");
-
- self.solid = SOLID_BBOX;
- self.takedamage = DAMAGE_AIM;
- self.event_damage = zombie_damage;
- self.enemy = world;
- self.frame = zombie_anim_spawn;
- self.think = zombie_think;
- self.nextthink = time + 2.1;
- self.pain_finished = self.nextthink;
- self.movetype = MOVETYPE_WALK;
- self.health = autocvar_g_monster_zombie_health;
- self.velocity = '0 0 0';
- self.angles = self.pos2;
- self.moveto = self.origin;
- self.flags = FL_MONSTER;
-
- setorigin(self,self.pos1);
- setsize(self,ZOMBIE_MIN,ZOMBIE_MAX);
-}
-
-
-void spawnfunc_monster_zombie()
-{
- if not(autocvar_g_monsters)
- {
- remove(self);
- return;
- }
-
- precache_model("models/monsters/zombie.dpm");
-
-
- self.verbs_idle = spawn();
- self.verbs_attack = spawn();
-
- self.verbs_idle.owner = self;
- self.verbs_attack.owner = self;
-
- self.think = zombie_spawn;
- self.nextthink = time + 2;
-
- traceline(self.origin + '0 0 10', self.origin - '0 0 32', MOVE_WORLDONLY, self);
-
- self.pos1 = trace_endpos;
- self.pos2 = self.angles;
- self.team = MAX_SHOT_DISTANCE -1;
-
- verbstack_push(self.verbs_idle, zombie_verb_idle, ZV_IDLE,0 , self);
-
- verbstack_push(self.verbs_attack, zombie_verb_attack_findtarget, ZV_ATTACK_FIND,0 , self);
- verbstack_push(self.verbs_attack, zombie_verb_attack_run, ZV_ATTACK_RUN,0 , self);
- verbstack_push(self.verbs_attack, zombie_verb_attack_stand, ZV_ATTACK_STAND,0 , self);
-
-}
-
-#endif // MONSTES_ENABLED