]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/attic/nexball.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / nexball.qc
diff --git a/qcsrc/server/attic/nexball.qc b/qcsrc/server/attic/nexball.qc
new file mode 100644 (file)
index 0000000..d3f4b55
--- /dev/null
@@ -0,0 +1,741 @@
+//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME
+#define BALL_EFFECTMASK 1229
+#define BALL_MINS '-16 -16 -16'  // The model is 24*24*24
+#define BALL_MAXS '16 16 16'
+#define BALL_ATTACHORG '3 0 16'
+#define BALL_SPRITECOLOR '.91 .85 .62'
+#define BALL_FOOT   1
+#define BALL_BASKET 2
+//spawnflags
+#define GOAL_TOUCHPLAYER 1
+//goal types
+#define GOAL_FAULT -1
+#define GOAL_OUT -2
+
+#define CVTOV(s) s = cvar( #s )
+
+float g_nexball_football_boost_forward;
+float g_nexball_football_boost_up;
+float g_nexball_football_physics;
+float g_nexball_delay_idle;
+float g_nexball_basketball_delay_hold;
+float g_nexball_basketball_delay_hold_forteam;
+float g_nexball_basketball_effects_default;
+float g_nexball_basketball_teamsteal;
+float balls;
+float ball_scale;
+float nb_teams;
+
+.float teamtime;
+
+.float nb_dropperid;
+.float nb_droptime;
+
+void nb_delayedinit();
+void nb_init() // Called early (worldspawn stage)
+{
+       CVTOV(g_nexball_meter_period); //sent with the client init entity
+       if (g_nexball_meter_period <= 0)
+               g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
+       g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
+       addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
+
+       // General settings
+       CVTOV(g_nexball_football_boost_forward);   //100
+       CVTOV(g_nexball_football_boost_up);        //200
+       CVTOV(g_nexball_delay_idle);               //10
+       CVTOV(g_nexball_football_physics);         //0
+
+       radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+
+       InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
+}
+
+float OtherTeam(float t)  //works only if there are two teams on the map!
+{
+       entity e;
+       e = find(world, classname, "nexball_team");
+       if (e.team == t)
+               e = find(e, classname, "nexball_team");
+       return e.team;
+}
+
+void ResetBall();
+
+void LogNB(string mode, entity actor)
+{
+       string s;
+       if(!autocvar_sv_eventlog)
+               return;
+       s = strcat(":nexball:", mode);
+       if(actor != world)
+               s = strcat(s, ":", ftos(actor.playerid));
+       GameLogEcho(s);
+}
+
+void ball_restart (void)
+{
+       if(self.owner)
+               DropBall(self, self.owner.origin, '0 0 0');
+       ResetBall();
+}
+
+void nexball_setstatus (void)
+{
+       entity oldself;
+       self.items &~= IT_KEY1;
+       if (self.ballcarried)
+       {
+               if (self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
+               {
+                       bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
+                       oldself = self;
+                       self = self.ballcarried;
+                       DropBall(self, self.owner.origin, '0 0 0');
+                       ResetBall();
+                       self = oldself;
+               } else
+                       self.items |= IT_KEY1;
+       }
+}
+
+void relocate_nexball (void)
+{
+       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self);
+       if (trace_startsolid)
+       {
+               vector o;
+               o = self.origin;
+               if(!move_out_of_solid(self))
+                       objerror("could not get out of solid at all!");
+               print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
+               print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
+               print(" ", ftos(self.origin_y - o_y));
+               print(" ", ftos(self.origin_z - o_z), "'\n");
+               self.origin = o;
+       }
+}
+
+void basketball_touch();
+void football_touch();
+
+void DropOwner (void)
+{
+       entity ownr;
+       ownr = self.owner;
+       DropBall(self, ownr.origin, ownr.velocity);
+       makevectors(ownr.v_angle_y * '0 1 0');
+       ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
+       ownr.flags &~= FL_ONGROUND;
+}
+
+void GiveBall (entity plyr, entity ball)
+{
+       entity ownr;
+
+       if ((ownr = ball.owner))
+       {
+               ownr.effects &~= g_nexball_basketball_effects_default;
+               ownr.ballcarried = world;
+               if (ownr.metertime)
+               {
+                       ownr.metertime = 0;
+                       ownr.weaponentity.state = WS_READY;
+               }
+               WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
+       }
+       else
+       {
+               WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
+       }
+
+       setattachment(ball, plyr, "");
+       setorigin(ball, BALL_ATTACHORG);
+
+       if (ball.team != plyr.team)
+               ball.teamtime = time + g_nexball_basketball_delay_hold_forteam;
+
+       ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
+       ball.team = plyr.team;
+       plyr.ballcarried = ball;
+       ball.nb_dropperid = plyr.playerid;
+
+       plyr.effects |= g_nexball_basketball_effects_default;
+       ball.effects &~= g_nexball_basketball_effects_default;
+
+       ball.velocity = '0 0 0';
+       ball.movetype = MOVETYPE_NONE;
+       ball.touch = SUB_Null;
+       ball.effects |= EF_NOSHADOW;
+       ball.scale = 1; // scale down.
+
+       WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
+       WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+       if (g_nexball_basketball_delay_hold)
+       {
+               ball.think = DropOwner;
+               ball.nextthink = time + g_nexball_basketball_delay_hold;
+       }
+}
+
+void DropBall (entity ball, vector org, vector vel)
+{
+       ball.effects |= g_nexball_basketball_effects_default;
+       ball.effects &~= EF_NOSHADOW;
+       ball.owner.effects &~= g_nexball_basketball_effects_default;
+
+       setattachment(ball, world, "");
+       setorigin (ball, org);
+       ball.movetype = MOVETYPE_BOUNCE;
+       ball.flags &~= FL_ONGROUND;
+       ball.scale = ball_scale;
+       ball.velocity = vel;
+       ball.nb_droptime = time;
+       ball.touch = basketball_touch;
+       ball.think = ResetBall;
+       ball.nextthink = min(time + g_nexball_delay_idle, ball.teamtime);
+
+       if (ball.owner.metertime)
+       {
+               ball.owner.metertime = 0;
+               ball.owner.weaponentity.state = WS_READY;
+       }
+
+       WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
+       WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
+       WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+       ball.owner.ballcarried = world;
+       ball.owner = world;
+}
+
+void InitBall (void)
+{
+       if (gameover) return;
+       self.flags &~= FL_ONGROUND;
+       self.movetype = MOVETYPE_BOUNCE;
+       if (self.classname == "nexball_basketball")
+               self.touch = basketball_touch;
+       else if (self.classname == "nexball_football")
+               self.touch = football_touch;
+       self.cnt = 0;
+       self.think = ResetBall;
+       self.nextthink = time + g_nexball_delay_idle + 3;
+       self.teamtime = 0;
+       self.pusher = world;
+       self.team = FALSE;
+       sound (self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+       WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
+       LogNB("init", world);
+}
+
+void ResetBall (void)
+{
+       if (self.cnt < 2) { // step 1
+               if (time == self.teamtime)
+                       bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
+               self.touch = SUB_Null;
+               self.movetype = MOVETYPE_NOCLIP;
+               self.velocity = '0 0 0'; // just in case?
+               if(!self.cnt)
+                       LogNB("resetidle", world);
+               self.cnt = 2;
+               self.nextthink = time;
+       } else if (self.cnt < 4) { // step 2 and 3
+//             dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n");
+               self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement
+               self.nextthink = time + 0.5;
+               self.cnt += 1;
+       } else { // step 4
+//             dprint("Step 4: time: ", ftos(time), "\n");
+               if (vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
+                       dprint("The ball moved too far away from its spawn origin.\nOffset: ",
+                              vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
+               self.velocity = '0 0 0';
+               setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway
+               self.movetype = MOVETYPE_NONE;
+               self.think = InitBall;
+               self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
+       }
+}
+
+void football_touch (void)
+{
+       if (other.solid == SOLID_BSP) {
+               if (time > self.lastground + 0.1)
+               {
+                       sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+                       self.lastground = time;
+               }
+               if (vlen(self.velocity) && !self.cnt)
+                       self.nextthink = time + g_nexball_delay_idle;
+               return;
+       }
+       if (other.classname != "player")
+               return;
+       if (other.health < 1)
+               return;
+       if (!self.cnt)
+               self.nextthink = time + g_nexball_delay_idle;
+
+       self.pusher = other;
+       self.team = other.team;
+
+       if (g_nexball_football_physics == -1) { // MrBougo try 1, before decompiling Rev's original
+               if (vlen(other.velocity))
+                       self.velocity = other.velocity * 1.5 + '0 0 1' * g_nexball_football_boost_up;
+       } else if (g_nexball_football_physics == 1) { // MrBougo's modded Rev style: partially independant of the height of the aiming point
+               makevectors(other.v_angle);
+               self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + '0 0 1' * g_nexball_football_boost_up;
+       } else if (g_nexball_football_physics == 2) { // 2nd mod try: totally independant. Really playable!
+               makevectors(other.v_angle_y * '0 1 0');
+               self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + v_up * g_nexball_football_boost_up;
+       } else { // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+               makevectors(other.v_angle);
+               self.velocity = other.velocity + v_forward * g_nexball_football_boost_forward + v_up * g_nexball_football_boost_up;
+       }
+       self.avelocity = -250 * v_forward;  // maybe there is a way to make it look better?
+}
+
+void basketball_touch (void)
+{
+       if (other.ballcarried)
+       {
+               football_touch();
+               return;
+       }
+       if (!self.cnt && other.classname == "player" && (other.playerid != self.nb_dropperid || time > self.nb_droptime + autocvar_g_nexball_delay_collect)) {
+               if (other.health <= 0)
+                       return;
+               LogNB("caught", other);
+               GiveBall(other, self);
+       } else if (other.solid == SOLID_BSP) {
+               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+               if (vlen(self.velocity) && !self.cnt)
+                       self.nextthink = min(time + g_nexball_delay_idle, self.teamtime);
+       }
+}
+
+void GoalTouch (void)
+{
+       entity ball;
+       float isclient, pscore, otherteam;
+       string pname;
+
+       if (gameover) return;
+       if ((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
+               ball = other.ballcarried;
+       else
+               ball = other;
+       if (ball.classname != "nexball_basketball")
+       if (ball.classname != "nexball_football")
+               return;
+       if ((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
+               return;
+       EXACTTRIGGER_TOUCH;
+
+
+       if(nb_teams == 2)
+               otherteam = OtherTeam(ball.team);
+
+       if((isclient = ball.pusher.flags & FL_CLIENT))
+               pname = ball.pusher.netname;
+       else
+               pname = "Someone (?)";
+
+       if        (ball.team == self.team) //owngoal (regular goals)
+       {
+               LogNB("owngoal", ball.pusher);
+               bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
+               pscore = -1;
+       } else if (self.team == GOAL_FAULT) {
+               LogNB("fault", ball.pusher);
+               if (nb_teams == 2)
+                       bprint(ColoredTeamName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
+               else
+                       bprint(ColoredTeamName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
+               pscore = -1;
+       } else if (self.team == GOAL_OUT) {
+               LogNB("out", ball.pusher);
+               if ((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+                       bprint(pname, "^7 went out of bounds.\n");
+               else
+                       bprint("The ball was returned.\n");
+               pscore = 0;
+       } else {                           //score
+               LogNB(strcat("goal:", ftos(self.team)), ball.pusher);
+               bprint("Goaaaaal! ", pname, "^7 scored a point for the ", ColoredTeamName(ball.team), ".\n");
+               pscore = 1;
+       }
+
+       sound (ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
+
+       if(ball.team && pscore)
+       {
+               if (nb_teams == 2 && pscore < 0)
+                       TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
+               else
+                       TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
+       }
+       if (isclient)
+       {
+               if (pscore > 0)
+                       PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
+               else if (pscore < 0)
+                       PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
+       }
+
+       if (ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
+               DropBall(ball, ball.owner.origin, ball.owner.velocity);
+
+       WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
+
+       ball.cnt = 1;
+       ball.think = ResetBall;
+       if (ball.classname == "nexball_basketball")
+               ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset
+       ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
+}
+
+//=======================//
+//       team ents       //
+//=======================//
+void spawnfunc_nexball_team (void)
+{
+       if(!g_nexball) { remove(self); return; }
+       self.team = self.cnt + 1;
+}
+
+void nb_spawnteam (string teamname, float teamcolor)
+{
+       dprint("^2spawned team ", teamname, "\n");
+       entity e;
+       e = spawn();
+       e.classname = "nexball_team";
+       e.netname = teamname;
+       e.cnt = teamcolor;
+       e.team = e.cnt + 1;
+       nb_teams += 1;
+}
+
+void nb_spawnteams (void)
+{
+       float t_r, t_b, t_y, t_p;
+       entity e;
+       for(e = world; (e = find(e, classname, "nexball_goal")); )
+       {
+               switch(e.team)
+               {
+                       case COLOR_TEAM1: if(!t_r) { nb_spawnteam ("Red", e.team-1)   ; t_r = 1; } break;
+                       case COLOR_TEAM2: if(!t_b) { nb_spawnteam ("Blue", e.team-1)  ; t_b = 1; } break;
+                       case COLOR_TEAM3: if(!t_y) { nb_spawnteam ("Yellow", e.team-1); t_y = 1; } break;
+                       case COLOR_TEAM4: if(!t_p) { nb_spawnteam ("Pink", e.team-1)  ; t_p = 1; } break;
+               }
+       }
+}
+
+void nb_delayedinit (void)
+{
+       if (find(world, classname, "nexball_team") == world)
+               nb_spawnteams();
+       ScoreRules_nexball(nb_teams);
+}
+
+
+//=======================//
+//      spawnfuncs       //
+//=======================//
+
+void SpawnBall (void)
+{
+       if(!g_nexball) { remove(self); return; }
+
+//     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
+
+       if (!self.model) {
+               self.model = "models/nexball/ball.md3";
+               self.scale = 1.3;
+       }
+
+       precache_model (self.model);
+       setmodel (self, self.model);
+       setsize (self, BALL_MINS, BALL_MAXS);
+       ball_scale = self.scale;
+
+       relocate_nexball();
+       self.spawnorigin = self.origin;
+
+       self.effects = self.effects | EF_LOWPRECISION;
+
+       if (cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p
+       {
+               self.glow_color = autocvar_g_nexball_trail_color;
+               self.glow_trail = TRUE;
+       }
+
+       self.movetype = MOVETYPE_FLY;
+
+       if (!autocvar_g_nexball_sound_bounce)
+               self.noise = "";
+       else if (!self.noise)
+               self.noise = "sound/nexball/bounce.wav";
+               //bounce sound placeholder (FIXME)
+       if (!self.noise1)
+               self.noise1 = "sound/nexball/drop.wav";
+               //ball drop sound placeholder (FIXME)
+       if (!self.noise2)
+               self.noise2 = "sound/nexball/steal.wav";
+               //stealing sound placeholder (FIXME)
+       if (self.noise) precache_sound (self.noise);
+       precache_sound (self.noise1);
+       precache_sound (self.noise2);
+
+       WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed
+
+       self.reset = ball_restart;
+       self.think = InitBall;
+       self.nextthink = game_starttime + autocvar_g_nexball_delay_start;
+}
+
+void spawnfunc_nexball_basketball (void)
+{
+       self.classname = "nexball_basketball";
+       if not(balls & BALL_BASKET)
+       {
+               CVTOV(g_nexball_basketball_effects_default);
+               CVTOV(g_nexball_basketball_delay_hold);
+               CVTOV(g_nexball_basketball_delay_hold_forteam);
+               CVTOV(g_nexball_basketball_teamsteal);
+               g_nexball_basketball_effects_default = g_nexball_basketball_effects_default & BALL_EFFECTMASK;
+       }
+       if (!self.effects)
+               self.effects = g_nexball_basketball_effects_default;
+       self.solid = SOLID_TRIGGER;
+       balls |= BALL_BASKET;
+       self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
+       self.bouncestop = autocvar_g_nexball_basketball_bouncestop;
+       SpawnBall();
+}
+
+void spawnfunc_nexball_football (void)
+{
+       self.classname = "nexball_football";
+       self.solid = SOLID_TRIGGER;
+       balls |= BALL_FOOT;
+       self.bouncefactor = autocvar_g_nexball_football_bouncefactor;
+       self.bouncestop = autocvar_g_nexball_football_bouncestop;
+       SpawnBall();
+}
+
+void SpawnGoal (void)
+{
+       if(!g_nexball) { remove(self); return; }
+       EXACTTRIGGER_INIT;
+       self.classname = "nexball_goal";
+       if (!self.noise)
+               self.noise = "ctf/respawn.wav";
+       precache_sound(self.noise);
+       self.touch = GoalTouch;
+}
+
+void spawnfunc_nexball_redgoal (void)
+{
+       self.team = COLOR_TEAM1;
+       SpawnGoal();
+}
+void spawnfunc_nexball_bluegoal (void)
+{
+       self.team = COLOR_TEAM2;
+       SpawnGoal();
+}
+void spawnfunc_nexball_yellowgoal (void)
+{
+       self.team = COLOR_TEAM3;
+       SpawnGoal();
+}
+void spawnfunc_nexball_pinkgoal (void)
+{
+       self.team = COLOR_TEAM4;
+       SpawnGoal();
+}
+
+void spawnfunc_nexball_fault (void)
+{
+       self.team = GOAL_FAULT;
+       if (!self.noise)
+               self.noise = "misc/typehit.wav";
+       SpawnGoal();
+}
+
+void spawnfunc_nexball_out (void)
+{
+       self.team = GOAL_OUT;
+       if (!self.noise)
+               self.noise = "misc/typehit.wav";
+       SpawnGoal();
+}
+
+//
+//Spawnfuncs preserved for compatibility
+//
+
+void spawnfunc_ball            (void) { spawnfunc_nexball_football(); }
+void spawnfunc_ball_football   (void) { spawnfunc_nexball_football(); }
+void spawnfunc_ball_basketball (void) { spawnfunc_nexball_basketball(); }
+// The "red goal" is defended by blue team. A ball in there counts as a point for red.
+void spawnfunc_ball_redgoal    (void) { spawnfunc_nexball_bluegoal(); } // I blame Revenant
+void spawnfunc_ball_bluegoal   (void) { spawnfunc_nexball_redgoal(); }  // but he didn't mean to cause trouble :p
+void spawnfunc_ball_fault      (void) { spawnfunc_nexball_fault(); }
+void spawnfunc_ball_bound      (void) { spawnfunc_nexball_out(); }
+
+//=======================//
+//      Weapon code      //
+//=======================//
+
+void W_Nexball_Touch (void)
+{
+       entity ball, attacker;
+       attacker = self.owner;
+
+       PROJECTILE_TOUCH;
+       if(attacker.team != other.team || g_nexball_basketball_teamsteal)
+       if((ball = other.ballcarried) && (attacker.classname == "player"))
+       {
+               other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
+               other.flags &~= FL_ONGROUND;
+               if(!attacker.ballcarried)
+               {
+                       LogNB("stole", attacker);
+                       sound (other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM);
+
+                       if(attacker.team == other.team && time > attacker.teamkill_complain)
+                       {
+                               attacker.teamkill_complain = time + 5;
+                               attacker.teamkill_soundtime = time + 0.4;
+                               attacker.teamkill_soundsource = other;
+                       }
+
+                       GiveBall(attacker, other.ballcarried);
+               }
+       }
+       remove(self);
+}
+
+void W_Nexball_Attack (float t)
+{
+       entity ball;
+       float mul, mi, ma;
+       if (!(ball = self.ballcarried))
+               return;
+
+       W_SetupShot (self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+       tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
+       if(trace_startsolid)
+       {
+               if(self.metertime)
+                       self.metertime = 0; // Shot failed, hide the power meter
+               return;
+       }
+
+       //Calculate multiplier
+       if (t < 0)
+               mul = 1;
+       else
+       {
+               mi = autocvar_g_nexball_basketball_meter_minpower;
+               ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
+               //One triangle wave period with 1 as max
+               mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period;
+               if (mul > 1)
+                       mul = 2 - mul;
+               mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
+       }
+       DropBall (ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+       //TODO: use the speed_up cvar too ??
+}
+
+void W_Nexball_Attack2 (void)
+{
+       entity missile;
+       if (!(balls & BALL_BASKET))
+               return;
+       W_SetupShot (self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+//     pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+       missile = spawn ();
+
+       missile.owner = self;
+       missile.classname = "ballstealer";
+
+       missile.movetype = MOVETYPE_FLY;
+       PROJECTILE_MAKETRIGGER(missile);
+
+       setmodel (missile, "models/elaser.mdl"); // precision set below
+       setsize (missile, '0 0 0', '0 0 0');
+       setorigin (missile, w_shotorg);
+
+       W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0);
+       missile.angles = vectoangles (missile.velocity);
+       missile.touch = W_Nexball_Touch;
+       missile.think = SUB_Remove;
+       missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
+
+       missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
+       missile.flags = FL_PROJECTILE;
+}
+
+float w_nexball_weapon(float req)
+{
+       if (req == WR_THINK)
+       {
+               if (self.BUTTON_ATCK)
+               if (weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire))
+               if (autocvar_g_nexball_basketball_meter)
+               {
+                       if (self.ballcarried && !self.metertime)
+                               self.metertime = time;
+                       else
+                               weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+               }
+               else
+               {
+                       W_Nexball_Attack(-1);
+                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+               }
+               if (self.BUTTON_ATCK2)
+               if (weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire))
+               {
+                       W_Nexball_Attack2();
+                       weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
+               }
+
+               if (!self.BUTTON_ATCK && self.metertime && self.ballcarried)
+               {
+                       W_Nexball_Attack(time - self.metertime);
+                       // DropBall or stealing will set metertime back to 0
+                       weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+               }
+       }
+       else if (req == WR_PRECACHE)
+       {
+               precache_model ("models/weapons/g_porto.md3");
+               precache_model ("models/weapons/v_porto.md3");
+               precache_model ("models/weapons/h_porto.iqm");
+               precache_model ("models/elaser.mdl");
+               precache_sound ("nexball/shoot1.wav");
+               precache_sound ("nexball/shoot2.wav");
+               precache_sound ("misc/typehit.wav");
+       }
+       else if (req == WR_SETUP)
+               weapon_setup(WEP_PORTO);
+       else if (req == WR_SUICIDEMESSAGE)
+       {
+               w_deathtypestring = "is a weirdo";
+       }
+       else if (req == WR_KILLMESSAGE)
+       {
+               w_deathtypestring = "got killed by #'s black magic";
+       }
+       // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
+       return TRUE;
+}