+++ /dev/null
-#ifdef SVQC
-// Auto cvars
-float autocvar_g_vehicle_bumblebee_speed_forward;
-float autocvar_g_vehicle_bumblebee_speed_strafe;
-float autocvar_g_vehicle_bumblebee_speed_up;
-float autocvar_g_vehicle_bumblebee_speed_down;
-float autocvar_g_vehicle_bumblebee_turnspeed;
-float autocvar_g_vehicle_bumblebee_pitchspeed;
-float autocvar_g_vehicle_bumblebee_pitchlimit;
-float autocvar_g_vehicle_bumblebee_friction;
-
-float autocvar_g_vehicle_bumblebee_energy;
-float autocvar_g_vehicle_bumblebee_energy_regen;
-float autocvar_g_vehicle_bumblebee_energy_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_health;
-float autocvar_g_vehicle_bumblebee_health_regen;
-float autocvar_g_vehicle_bumblebee_health_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_shield;
-float autocvar_g_vehicle_bumblebee_shield_regen;
-float autocvar_g_vehicle_bumblebee_shield_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-
-float autocvar_g_vehicle_bumblebee_respawntime;
-
-float autocvar_g_vehicle_bumblebee_blowup_radius;
-float autocvar_g_vehicle_bumblebee_blowup_coredamage;
-float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
-float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-
-#define BUMB_MIN '-120 -120 -40'
-#define BUMB_MAX '120 120 40'
-
-.entity gunner1;
-//.entity gunner2;
-.vector lastaim;
-float bumb_gunner_frame()
-{
- entity vehic, gun, gunner;
- float ftmp, ftmp2;
- vector vtmp;
-
- vehic = self.vehicle;
- gun = self.vehicle.gun1;
- gunner = self;
-
- self = vehic;
- vehic.solid = SOLID_NOT;
- crosshair_trace(gunner);
-
- //vtmp = gettaginfo(vehic, gettagindexvehic, "tag_hardpoint01"));
- vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
- vtmp = vectoangles(normalize(trace_endpos - vtmp)); // Find the direction & angle
- vtmp = shortangle_vxy(vtmp - (vehic.angles + gun.angles), vehic.angles + gun.angles); // Find aim offset
-
- // Bind to aimspeed
- ftmp2 = autocvar_g_vehicle_bumblebee_cannon_turnspeed * frametime; ftmp = -ftmp2;
- vtmp_x = bound(ftmp, vtmp_x, ftmp2);
- vtmp_y = bound(ftmp, vtmp_y, ftmp2);
- // Bind to limts
- gun.angles_x = bound(-autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down, vtmp_x + gun.angles_x, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up);
- gun.angles_y = bound(-autocvar_g_vehicle_bumblebee_cannon_turnlimit_in, vtmp_y + gun.angles_y, autocvar_g_vehicle_bumblebee_cannon_turnlimit_out);
-
- if(gunner.BUTTON_ATCK && gun.cnt <= time)
- {
- vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
- v_forward = normalize(v_forward);
- vtmp += v_forward * 50;
-
- fireBullet (vtmp, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
- autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
-
- gun.cnt = time + 0.1;
- }
-
- setorigin(gunner, vehic.origin);
- gunner.velocity = vehic.velocity;
-
- vehic.solid = SOLID_BBOX;
- gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
- self = gunner;
- return 1;
-}
-
-void bumb_gunner_enter()
-{
- if(self.gunner1 != world)
- return;
-
- self.gunner1 = other;
- self.gunner1.vehicle = self;
-
- msg_entity = other;
- WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity(MSG_ONE, self.gun1);
- WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
- if(self.tur_head)
- {
- WriteAngle(MSG_ONE, self.gun1.angles_x + self.angles_x); // tilt
- WriteAngle(MSG_ONE, self.gun1.angles_y + self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
- }
- other.PlayerPhysplug = bumb_gunner_frame;
-}
-
-float bumb_pilot_frame()
-{
- entity pilot, gunner, vehic;
- vector newvel;
-
- pilot = self;
- vehic = self.vehicle;
- self = vehic;
-
- if(pilot.BUTTON_USE && vehic.deadflag == DEAD_NO)
- {
- self = vehic;
- vehicles_exit(VHEF_NORMAL);
- self = pilot;
- return 0;
- }
-
- if(vehic.deadflag != DEAD_NO)
- {
- self = pilot;
- pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
- return 1;
- }
-
- crosshair_trace(pilot);
-
- vector vang;
- float ftmp;
-
- vang = vehic.angles;
- newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- vang_x *= -1;
- newvel_x *= -1;
- if(newvel_x > 180) newvel_x -= 360;
- if(newvel_x < -180) newvel_x += 360;
- if(newvel_y > 180) newvel_y -= 360;
- if(newvel_y < -180) newvel_y += 360;
-
- ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
- if(ftmp > 180) ftmp -= 360; if(ftmp < -180) ftmp += 360;
- vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
-
- // Pitch
- ftmp = 0;
- if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
- else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
-
- newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
- ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
- vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
-
- vehic.angles_x = anglemods(vehic.angles_x);
- vehic.angles_y = anglemods(vehic.angles_y);
- vehic.angles_z = anglemods(vehic.angles_z);
-
- makevectors('0 1 0' * vehic.angles_y);
- newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
-
- if(pilot.movement_x != 0)
- {
- if(pilot.movement_x > 0)
- newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
- else if(pilot.movement_x < 0)
- newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
- }
-
- if(pilot.movement_y != 0)
- {
- if(pilot.movement_y < 0)
- newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
- else if(pilot.movement_y > 0)
- newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
- ftmp = newvel * v_right;
- ftmp *= frametime * 0.1;
- vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
- }
- else
- {
- vehic.angles_z *= 0.95;
- if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
- vehic.angles_z = 0;
- }
-
- if(pilot.BUTTON_CROUCH)
- newvel -= v_up * autocvar_g_vehicle_bumblebee_speed_down;
- else if (pilot.BUTTON_JUMP)
- newvel += v_up * autocvar_g_vehicle_bumblebee_speed_up;
-
- vehic.velocity += newvel * frametime;
- pilot.velocity = pilot.movement = vehic.velocity;
- setorigin(pilot,vehic.origin + '0 0 32');
-
-
- if(vehic.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime);
-
- if(vehic.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime);
-
- if(vehic.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime);
-
- VEHICLE_UPDATE_PLAYER(health, bumblebee);
- VEHICLE_UPDATE_PLAYER(energy, bumblebee);
- if(vehic.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(shield, bumblebee);
-
- pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
- self = pilot;
-
- return 1;
-}
-
-void bumb_think()
-{
- self.velocity = self.velocity * 0.99;
- self.nextthink = time + 0.1;
-}
-
-void bumb_enter()
-{
- self.touch = bumb_gunner_enter;
-}
-
-void bumb_exit(float eject)
-{
- self.owner = world;
- self.touch = vehicles_touch;
-}
-
-void bumb_spawn()
-{
- self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
- self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
- self.movetype = MOVETYPE_TOSS;
- self.solid = SOLID_BBOX;
- //self.vehicle_energy = 1;
- self.movetype = MOVETYPE_FLY;
- setorigin(self, self.origin + '0 0 25');
-}
-
-void bumb_die()
-{
- self.health = 0;
- self.event_damage = func_null;
- self.solid = SOLID_CORPSE;
- self.takedamage = DAMAGE_NO;
- self.deadflag = DEAD_DYING;
- self.movetype = MOVETYPE_BOUNCE;
-
- pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-}
-
-void bumb_dinit()
-{
- if not (vehicle_initialize(
- "Bumblebee",
- "models/vehicles/bumblebee_body.dpm",
- "",
- "models/vehicles/spiderbot_cockpit.dpm",
- "", "", "tag_viewport",
- HUD_BUMBLEBEE,
- BUMB_MIN, BUMB_MAX,
- FALSE,
- bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
- bumb_pilot_frame,
- bumb_enter, bumb_exit,
- bumb_die, bumb_think,
- FALSE))
- {
- remove(self);
- return;
- }
- self.gun1 = spawn();
- setmodel(self.gun1, "models/vehicles/bumblebee_ray.dpm");
- setattachment(self.gun1, self, "tag_hardpoint03");
-
- self.gun1 = spawn();
- self.gun2 = spawn();
-
- self.gun1.owner = self;
- self.gun2.owner = self;
-
- setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
- setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
-
- setattachment(self.gun1, self, "tag_hardpoint01");
- setattachment(self.gun2, self, "tag_hardpoint02");
-
- vector ofs;
- ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint01"));
- ofs -= self.origin;
- setattachment(self.gun1, self, "");
- setorigin(self.gun1, ofs);
-
- ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint02"));
- ofs -= self.origin;
- setattachment(self.gun2, self, "");
- setorigin(self.gun2, ofs);
-
-
-}
-
-void spawnfunc_vehicle_bumblebee()
-{
-
- precache_model ("models/vehicles/bumblebee_body.dpm");
- precache_model ("models/vehicles/bumblebee_plasma_left.dpm");
- precache_model ("models/vehicles/bumblebee_plasma_right.dpm");
- precache_model ("models/vehicles/bumblebee_ray.dpm");
-
- //vehicles_configcheck("vehicle_bumblebee.cfg", autocvar_g_vehicle_bumblebee_health);
-
- if(autocvar_g_vehicle_bumblebee_energy)
- if(autocvar_g_vehicle_bumblebee_energy_regen)
- self.vehicle_flags |= VHF_ENERGYREGEN;
-
- if(autocvar_g_vehicle_bumblebee_shield)
- self.vehicle_flags |= VHF_HASSHIELD;
-
- if(autocvar_g_vehicle_bumblebee_shield_regen)
- self.vehicle_flags |= VHF_SHIELDREGEN;
-
- if(autocvar_g_vehicle_bumblebee_health_regen)
- self.vehicle_flags |= VHF_HEALTHREGEN;
-
- self.think = bumb_dinit;
- self.nextthink = time + 1;
-}
-#endif // SVQC
-
-#ifdef CSQC
-void bumblebee_draw()
-{
-
-}
-
-void bumblebee_draw2d()
-{
-
-}
-
-void bumblebee_read_extra()
-{
-
-}
-
-void vehicle_bumblebee_assemble()
-{
-
-}
-#endif //CSQC