]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/attic/vehicles/bumblebee.qc
Delete the "attic" folder-- we have git history for a reason, no need for
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / vehicles / bumblebee.qc
diff --git a/qcsrc/server/attic/vehicles/bumblebee.qc b/qcsrc/server/attic/vehicles/bumblebee.qc
deleted file mode 100644 (file)
index 067b174..0000000
+++ /dev/null
@@ -1,371 +0,0 @@
-#ifdef SVQC
-// Auto cvars
-float autocvar_g_vehicle_bumblebee_speed_forward;
-float autocvar_g_vehicle_bumblebee_speed_strafe;
-float autocvar_g_vehicle_bumblebee_speed_up;
-float autocvar_g_vehicle_bumblebee_speed_down;
-float autocvar_g_vehicle_bumblebee_turnspeed;
-float autocvar_g_vehicle_bumblebee_pitchspeed;
-float autocvar_g_vehicle_bumblebee_pitchlimit;
-float autocvar_g_vehicle_bumblebee_friction;
-
-float autocvar_g_vehicle_bumblebee_energy;
-float autocvar_g_vehicle_bumblebee_energy_regen;
-float autocvar_g_vehicle_bumblebee_energy_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_health;
-float autocvar_g_vehicle_bumblebee_health_regen;
-float autocvar_g_vehicle_bumblebee_health_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_shield;
-float autocvar_g_vehicle_bumblebee_shield_regen;
-float autocvar_g_vehicle_bumblebee_shield_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-
-float autocvar_g_vehicle_bumblebee_respawntime;
-
-float autocvar_g_vehicle_bumblebee_blowup_radius;
-float autocvar_g_vehicle_bumblebee_blowup_coredamage;
-float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
-float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-
-#define BUMB_MIN '-120 -120 -40'
-#define BUMB_MAX '120 120 40'
-
-.entity gunner1;
-//.entity gunner2;
-.vector lastaim;
-float bumb_gunner_frame()
-{
-    entity vehic, gun, gunner;
-    float ftmp, ftmp2;
-    vector vtmp;
-
-    vehic   = self.vehicle;
-    gun     = self.vehicle.gun1;
-    gunner  = self;
-
-    self    = vehic;
-    vehic.solid = SOLID_NOT;
-    crosshair_trace(gunner);
-
-    //vtmp = gettaginfo(vehic, gettagindexvehic, "tag_hardpoint01"));
-    vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
-    vtmp = vectoangles(normalize(trace_endpos - vtmp)); // Find the direction & angle
-    vtmp = shortangle_vxy(vtmp - (vehic.angles + gun.angles), vehic.angles + gun.angles);     // Find aim offset
-
-    // Bind to aimspeed
-    ftmp2 = autocvar_g_vehicle_bumblebee_cannon_turnspeed * frametime; ftmp = -ftmp2;
-    vtmp_x = bound(ftmp, vtmp_x, ftmp2);
-    vtmp_y = bound(ftmp, vtmp_y, ftmp2);
-    // Bind to limts
-    gun.angles_x = bound(-autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down, vtmp_x + gun.angles_x, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up);
-    gun.angles_y = bound(-autocvar_g_vehicle_bumblebee_cannon_turnlimit_in,  vtmp_y + gun.angles_y, autocvar_g_vehicle_bumblebee_cannon_turnlimit_out);
-
-    if(gunner.BUTTON_ATCK && gun.cnt <= time)
-    {
-        vtmp = gettaginfo(gun, gettagindex(gun, "muzzle"));
-        v_forward = normalize(v_forward);
-        vtmp += v_forward * 50;
-
-        fireBullet (vtmp, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_damage,
-            autocvar_g_vehicle_spiderbot_minigun_spread, DEATH_SBMINIGUN, 0);
-
-        gun.cnt = time + 0.1;
-    }
-
-    setorigin(gunner, vehic.origin);
-    gunner.velocity = vehic.velocity;
-
-    vehic.solid = SOLID_BBOX;
-    gunner.BUTTON_ATCK = gunner.BUTTON_ATCK2 = gunner.BUTTON_CROUCH = 0;
-    self = gunner;
-    return 1;
-}
-
-void bumb_gunner_enter()
-{
-    if(self.gunner1 != world)
-        return;
-
-    self.gunner1         = other;
-    self.gunner1.vehicle = self;
-
-    msg_entity = other;
-    WriteByte (MSG_ONE, SVC_SETVIEWPORT);
-    WriteEntity(MSG_ONE, self.gun1);
-    WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
-    if(self.tur_head)
-    {
-        WriteAngle(MSG_ONE, self.gun1.angles_x + self.angles_x); // tilt
-        WriteAngle(MSG_ONE, self.gun1.angles_y + self.angles_y); // yaw
-        WriteAngle(MSG_ONE, 0);                                  // roll
-    }
-    other.PlayerPhysplug = bumb_gunner_frame;
-}
-
-float bumb_pilot_frame()
-{
-    entity pilot, gunner, vehic;
-    vector newvel;
-
-    pilot = self;
-    vehic = self.vehicle;
-    self   = vehic;
-
-    if(pilot.BUTTON_USE && vehic.deadflag == DEAD_NO)
-    {
-        self = vehic;
-        vehicles_exit(VHEF_NORMAL);
-        self = pilot;
-        return 0;
-    }
-
-    if(vehic.deadflag != DEAD_NO)
-    {
-        self = pilot;
-        pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = 0;
-        return 1;
-    }
-
-    crosshair_trace(pilot);
-
-    vector vang;
-    float ftmp;
-
-    vang = vehic.angles;
-    newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-    vang_x *= -1;
-    newvel_x *= -1;
-    if(newvel_x > 180)  newvel_x -= 360;
-    if(newvel_x < -180) newvel_x += 360;
-    if(newvel_y > 180)  newvel_y -= 360;
-    if(newvel_y < -180) newvel_y += 360;
-
-    ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
-    if(ftmp > 180)  ftmp -= 360; if(ftmp < -180) ftmp += 360;
-    vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
-
-    // Pitch
-    ftmp = 0;
-    if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = 5;
-    else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) ftmp = -20;
-
-    newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
-    ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
-    vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
-
-    vehic.angles_x = anglemods(vehic.angles_x);
-    vehic.angles_y = anglemods(vehic.angles_y);
-    vehic.angles_z = anglemods(vehic.angles_z);
-
-    makevectors('0 1 0' * vehic.angles_y);
-    newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
-
-    if(pilot.movement_x != 0)
-    {
-        if(pilot.movement_x > 0)
-            newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-        else if(pilot.movement_x < 0)
-            newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-    }
-
-    if(pilot.movement_y != 0)
-    {
-        if(pilot.movement_y < 0)
-            newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-        else if(pilot.movement_y > 0)
-            newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-        ftmp = newvel * v_right;
-        ftmp *= frametime * 0.1;
-        vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
-    }
-    else
-    {
-        vehic.angles_z *= 0.95;
-        if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
-            vehic.angles_z = 0;
-    }
-
-    if(pilot.BUTTON_CROUCH)
-        newvel -=   v_up * autocvar_g_vehicle_bumblebee_speed_down;
-    else if (pilot.BUTTON_JUMP)
-        newvel +=  v_up * autocvar_g_vehicle_bumblebee_speed_up;
-
-    vehic.velocity  += newvel * frametime;
-    pilot.velocity = pilot.movement  = vehic.velocity;
-    setorigin(pilot,vehic.origin + '0 0 32');
-
-
-    if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime);
-
-    if(vehic.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime);
-
-    if(vehic.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(cnt, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime);
-
-    VEHICLE_UPDATE_PLAYER(health, bumblebee);
-    VEHICLE_UPDATE_PLAYER(energy, bumblebee);
-    if(vehic.vehicle_flags & VHF_HASSHIELD)
-        VEHICLE_UPDATE_PLAYER(shield, bumblebee);
-
-    pilot.BUTTON_ATCK = pilot.BUTTON_ATCK2 = pilot.BUTTON_CROUCH = 0;
-    self = pilot;
-
-    return 1;
-}
-
-void bumb_think()
-{
-    self.velocity = self.velocity * 0.99;
-    self.nextthink = time + 0.1;
-}
-
-void bumb_enter()
-{
-    self.touch  = bumb_gunner_enter;
-}
-
-void bumb_exit(float eject)
-{
-    self.owner = world;
-    self.touch = vehicles_touch;
-}
-
-void bumb_spawn()
-{
-    self.vehicle_health = autocvar_g_vehicle_bumblebee_health;
-    self.vehicle_shield = autocvar_g_vehicle_bumblebee_shield;
-    self.movetype       = MOVETYPE_TOSS;
-    self.solid          = SOLID_BBOX;
-    //self.vehicle_energy = 1;
-    self.movetype = MOVETYPE_FLY;
-    setorigin(self, self.origin + '0 0 25');
-}
-
-void bumb_die()
-{
-    self.health       = 0;
-    self.event_damage = func_null;
-    self.solid        = SOLID_CORPSE;
-    self.takedamage   = DAMAGE_NO;
-    self.deadflag     = DEAD_DYING;
-    self.movetype     = MOVETYPE_BOUNCE;
-
-    pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1);
-}
-
-void bumb_dinit()
-{
-    if not (vehicle_initialize(
-             "Bumblebee",
-             "models/vehicles/bumblebee_body.dpm",
-             "",
-             "models/vehicles/spiderbot_cockpit.dpm",
-             "", "", "tag_viewport",
-             HUD_BUMBLEBEE,
-             BUMB_MIN, BUMB_MAX,
-             FALSE,
-             bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
-             bumb_pilot_frame,
-             bumb_enter, bumb_exit,
-             bumb_die,   bumb_think,
-             FALSE))
-    {
-        remove(self);
-        return;
-    }
-    self.gun1 = spawn();
-    setmodel(self.gun1, "models/vehicles/bumblebee_ray.dpm");
-    setattachment(self.gun1, self, "tag_hardpoint03");
-
-    self.gun1 = spawn();
-    self.gun2 = spawn();
-
-    self.gun1.owner = self;
-    self.gun2.owner = self;
-
-    setmodel(self.gun1, "models/vehicles/bumblebee_plasma_right.dpm");
-    setmodel(self.gun2, "models/vehicles/bumblebee_plasma_left.dpm");
-
-    setattachment(self.gun1, self, "tag_hardpoint01");
-    setattachment(self.gun2, self, "tag_hardpoint02");
-
-    vector ofs;
-    ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint01"));
-    ofs -= self.origin;
-    setattachment(self.gun1, self, "");
-    setorigin(self.gun1, ofs);
-
-    ofs = gettaginfo(self, gettagindex(self, "tag_hardpoint02"));
-    ofs -= self.origin;
-    setattachment(self.gun2, self, "");
-    setorigin(self.gun2, ofs);
-
-
-}
-
-void spawnfunc_vehicle_bumblebee()
-{
-
-    precache_model ("models/vehicles/bumblebee_body.dpm");
-    precache_model ("models/vehicles/bumblebee_plasma_left.dpm");
-    precache_model ("models/vehicles/bumblebee_plasma_right.dpm");
-    precache_model ("models/vehicles/bumblebee_ray.dpm");
-
-    //vehicles_configcheck("vehicle_bumblebee.cfg", autocvar_g_vehicle_bumblebee_health);
-
-    if(autocvar_g_vehicle_bumblebee_energy)
-        if(autocvar_g_vehicle_bumblebee_energy_regen)
-            self.vehicle_flags |= VHF_ENERGYREGEN;
-
-    if(autocvar_g_vehicle_bumblebee_shield)
-        self.vehicle_flags |= VHF_HASSHIELD;
-
-    if(autocvar_g_vehicle_bumblebee_shield_regen)
-        self.vehicle_flags |= VHF_SHIELDREGEN;
-
-    if(autocvar_g_vehicle_bumblebee_health_regen)
-        self.vehicle_flags |= VHF_HEALTHREGEN;
-
-    self.think = bumb_dinit;
-    self.nextthink = time + 1;
-}
-#endif // SVQC
-
-#ifdef CSQC
-void bumblebee_draw()
-{
-
-}
-
-void bumblebee_draw2d()
-{
-
-}
-
-void bumblebee_read_extra()
-{
-
-}
-
-void vehicle_bumblebee_assemble()
-{
-
-}
-#endif //CSQC