float autocvar_g_balance_sniperrifle_secondary_force;
float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage;
float autocvar_g_balance_sniperrifle_secondary_lifetime;
+float autocvar_g_balance_sniperrifle_secondary_reload;
float autocvar_g_balance_sniperrifle_secondary_refire;
float autocvar_g_balance_sniperrifle_secondary_speed;
float autocvar_g_balance_sniperrifle_secondary_spread;