bool autocvar_g_turrets_reloadcvars;
float autocvar_g_turrets_targetscan_maxdelay;
float autocvar_g_turrets_targetscan_mindelay;
-float autocvar_g_turrets_unit_ewheel_speed_fast;
-float autocvar_g_turrets_unit_ewheel_speed_slow;
-float autocvar_g_turrets_unit_ewheel_speed_slower;
-float autocvar_g_turrets_unit_ewheel_speed_stop;
-float autocvar_g_turrets_unit_ewheel_turnrate;
-float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
-float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
-float autocvar_g_turrets_unit_hk_std_shot_speed;
-float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
-float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
-float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
-float autocvar_g_turrets_unit_hk_std_shot_speed_max;
-float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
-float autocvar_g_turrets_unit_walker_speed_jump;
-float autocvar_g_turrets_unit_walker_speed_roam;
-float autocvar_g_turrets_unit_walker_speed_run;
-float autocvar_g_turrets_unit_walker_speed_stop;
-float autocvar_g_turrets_unit_walker_speed_swim;
-float autocvar_g_turrets_unit_walker_speed_walk;
-float autocvar_g_turrets_unit_walker_std_meele_dmg;
-float autocvar_g_turrets_unit_walker_std_meele_force;
-float autocvar_g_turrets_unit_walker_std_meele_range;
-float autocvar_g_turrets_unit_walker_std_rocket_dmg;
-float autocvar_g_turrets_unit_walker_std_rocket_force;
-float autocvar_g_turrets_unit_walker_std_rocket_radius;
-float autocvar_g_turrets_unit_walker_std_rocket_refire;
-float autocvar_g_turrets_unit_walker_std_rocket_speed;
-float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
-float autocvar_g_turrets_unit_walker_std_rockets_range;
-float autocvar_g_turrets_unit_walker_std_rockets_range_min;
-float autocvar_g_turrets_unit_walker_turn;
-float autocvar_g_turrets_unit_walker_turn_walk;
-float autocvar_g_turrets_unit_walker_turn_run;
-float autocvar_g_turrets_unit_walker_turn_strafe;
-float autocvar_g_turrets_unit_walker_turn_swim;
bool autocvar_g_use_ammunition;
bool autocvar_g_waypointeditor;
int autocvar_g_waypointeditor_auto;
-int autocvar_g_waypoints_for_items;
+bool autocvar_g_waypoints_for_items;
float autocvar_g_weapon_charge_colormod_blue_full;
float autocvar_g_weapon_charge_colormod_blue_half;
float autocvar_g_weapon_charge_colormod_green_full;
int autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
-float autocvar_sv_jumpspeedcap_max;
+float autocvar_sv_itemstime;
+string autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
-float autocvar_sv_jumpspeedcap_min;
+string autocvar_sv_jumpspeedcap_min;
float autocvar_sv_jumpvelocity;
bool autocvar_sv_logscores_bots;
bool autocvar_sv_logscores_console;