float autocvar__notarget;
float autocvar__independent_players;
+float autocvar__campaign_testrun;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar__sv_init;
float autocvar_g_balance_electro_combo_force;
float autocvar_g_balance_electro_combo_radius;
float autocvar_g_balance_electro_combo_speed;
+float autocvar_g_balance_electro_combo_safeammocheck;
float autocvar_g_balance_electro_lightning;
float autocvar_g_balance_electro_primary_ammo;
float autocvar_g_balance_electro_primary_animtime;
float autocvar_g_balance_falldamage_factor;
float autocvar_g_balance_falldamage_maxdamage;
float autocvar_g_balance_falldamage_minspeed;
-float autocvar_g_balance_fireball_primary_ammo;
float autocvar_g_balance_fireball_primary_animtime;
float autocvar_g_balance_fireball_primary_bfgdamage;
float autocvar_g_balance_fireball_primary_bfgforce;
float autocvar_g_balance_fireball_primary_refire;
float autocvar_g_balance_fireball_primary_refire2;
float autocvar_g_balance_fireball_primary_speed;
-float autocvar_g_balance_fireball_secondary_ammo;
float autocvar_g_balance_fireball_secondary_animtime;
float autocvar_g_balance_fireball_secondary_damage;
float autocvar_g_balance_fireball_secondary_damageforcescale;
float autocvar_g_balance_fireball_secondary_refire;
float autocvar_g_balance_fireball_secondary_speed;
float autocvar_g_balance_fireball_secondary_speed_up;
-float autocvar_g_balance_fireball_reload_ammo;
-float autocvar_g_balance_fireball_reload_time;
float autocvar_g_balance_firetransfer_damage;
float autocvar_g_balance_firetransfer_time;
float autocvar_g_balance_fuel_limit;
float autocvar_g_balance_minelayer_reload_time;
float autocvar_g_balance_minstanex_ammo;
float autocvar_g_balance_minstanex_laser_ammo;
+float autocvar_g_balance_minstanex_laser_animtime;
+float autocvar_g_balance_minstanex_laser_refire;
float autocvar_g_balance_minstanex_animtime;
float autocvar_g_balance_minstanex_refire;
float autocvar_g_balance_minstanex_reload_ammo;
float autocvar_g_balance_porto_primary_lifetime;
float autocvar_g_balance_porto_primary_refire;
float autocvar_g_balance_porto_primary_speed;
+float autocvar_g_balance_porto_secondary;
+float autocvar_g_balance_porto_secondary_animtime;
+float autocvar_g_balance_porto_secondary_lifetime;
+float autocvar_g_balance_porto_secondary_refire;
+float autocvar_g_balance_porto_secondary_speed;
float autocvar_g_balance_powerup_invincible_takedamage;
float autocvar_g_balance_powerup_invincible_time;
float autocvar_g_balance_powerup_strength_damage;
float autocvar_g_balance_powerup_strength_selfdamage;
float autocvar_g_balance_powerup_strength_selfforce;
float autocvar_g_balance_powerup_strength_time;
+float autocvar_g_balance_superweapons_time;
float autocvar_g_balance_rocketlauncher_ammo;
float autocvar_g_balance_rocketlauncher_animtime;
float autocvar_g_balance_rocketlauncher_damage;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
float autocvar_g_ctf_captimerecord_always;
-float autocvar_g_ctf_capture_leadlimit;
-float autocvar_g_ctf_capture_limit;
float autocvar_g_ctf_dynamiclights;
string autocvar_g_ctf_flag_blue_model;
float autocvar_g_ctf_flag_blue_skin;
float autocvar_g_full_getstatus_responses;
float autocvar_g_fullbrightitems;
float autocvar_g_fullbrightplayers;
-string autocvar_g_ghost_items_color;
#define autocvar_g_grappling_hook cvar("g_grappling_hook")
float autocvar_g_grappling_hook_tarzan;
float autocvar_g_hitplots;
float autocvar_g_nexball_radar_showallplayers;
float autocvar_g_nexball_sound_bounce;
float autocvar_g_nexball_trail_color;
-float autocvar_g_nick_flood_penalty;
+//float autocvar_g_nick_flood_penalty;
float autocvar_g_nick_flood_penalty_red;
float autocvar_g_nick_flood_penalty_yellow;
-float autocvar_g_nick_flood_timeout;
+//float autocvar_g_nick_flood_timeout;
float autocvar_g_nix_with_healtharmor;
float autocvar_g_nix_with_laser;
float autocvar_g_nix_with_powerups;
float autocvar_g_turrets_unit_walker_turn_swim;
float autocvar_g_use_ammunition;
float autocvar_g_waypointeditor;
+float autocvar_g_waypointeditor_auto;
float autocvar_g_waypoints_for_items;
float autocvar_g_weapon_charge_colormod_blue_full;
float autocvar_g_weapon_charge_colormod_blue_half;
float autocvar_g_weapon_throwable;
#define autocvar_g_weaponarena cvar_string("g_weaponarena")
string autocvar_g_xonoticversion;
-float autocvar_gamecfg;
float autocvar_gameversion;
float autocvar_gameversion_min;
float autocvar_gameversion_max;
string autocvar_nextmap;
float autocvar_prvm_backtraceforwarnings;
string autocvar_quit_and_redirect;
+float autocvar_quit_and_redirect_timer;
float autocvar_quit_when_empty;
float autocvar_r_showbboxes;
float autocvar_rescan_pending;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
+float autocvar_sv_fraginfo;
float autocvar_sv_fraginfo_handicap;
float autocvar_sv_fraginfo_ping;
float autocvar_sv_fraginfo_stats;
-float autocvar_sv_fraginfo_typefrag;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
float autocvar_sv_vote_master_playerlimit;
float autocvar_sv_vote_no_stops_vote;
float autocvar_sv_vote_nospectators;
-string autocvar_sv_vote_only_commands;
+//string autocvar_sv_vote_only_commands;
float autocvar_sv_vote_override_mostrecent;
float autocvar_sv_vote_singlecount;
float autocvar_sv_vote_stop;
float autocvar_g_sandbox_object_scale_max;
float autocvar_g_sandbox_object_material_velocity_min;
float autocvar_g_sandbox_object_material_velocity_factor;
+float autocvar_g_max_info_autoscreenshot;
+float autocvar_physics_ode;