float autocvar_ekg;
#define autocvar_fraglimit cvar("fraglimit")
#define autocvar_fraglimit_override cvar("fraglimit_override")
-float autocvar_g_allow_oldnexbeam;
+float autocvar_g_allow_oldvortexbeam;
float autocvar_g_antilag;
float autocvar_g_antilag_nudge;
float autocvar_g_balance_armor_blockpercent;
float autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
-string autocvar_sv_jumpspeedcap_max;
+float autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
-string autocvar_sv_jumpspeedcap_min;
+float autocvar_sv_jumpspeedcap_min;
float autocvar_sv_jumpvelocity;
float autocvar_sv_logscores_bots;
float autocvar_sv_logscores_console;