#define autocvar_bot_suffix cvar_string("bot_suffix")
float autocvar_bot_usemodelnames;
float autocvar_bot_vs_human;
+float autocvar_bot_debug_tracewalk;
+float autocvar_bot_debug_goalstack;
+float autocvar_bot_wander_enable;
float autocvar_captureleadlimit_override;
#define autocvar_capturelimit_override cvar("capturelimit_override")
float autocvar_deathmatch_force_teamplay;
float autocvar_g_balance_armor_rotlinear;
float autocvar_g_balance_armor_rotstable;
float autocvar_g_balance_armor_start;
-float autocvar_g_balance_sniperrifle_bursttime;
-float autocvar_g_balance_sniperrifle_primary_ammo;
-float autocvar_g_balance_sniperrifle_primary_animtime;
-float autocvar_g_balance_sniperrifle_primary_bulletconstant;
-float autocvar_g_balance_sniperrifle_primary_bullethail;
-float autocvar_g_balance_sniperrifle_primary_burstcost;
-float autocvar_g_balance_sniperrifle_primary_damage;
-float autocvar_g_balance_sniperrifle_primary_force;
-float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage;
-float autocvar_g_balance_sniperrifle_primary_lifetime;
-float autocvar_g_balance_sniperrifle_primary_refire;
-float autocvar_g_balance_sniperrifle_primary_speed;
-float autocvar_g_balance_sniperrifle_primary_spread;
-float autocvar_g_balance_sniperrifle_primary_tracer;
-float autocvar_g_balance_sniperrifle_secondary;
-float autocvar_g_balance_sniperrifle_secondary_ammo;
-float autocvar_g_balance_sniperrifle_secondary_animtime;
-float autocvar_g_balance_sniperrifle_secondary_bulletconstant;
-float autocvar_g_balance_sniperrifle_secondary_bullethail;
-float autocvar_g_balance_sniperrifle_secondary_burstcost;
-float autocvar_g_balance_sniperrifle_secondary_damage;
-float autocvar_g_balance_sniperrifle_secondary_force;
-float autocvar_g_balance_sniperrifle_secondary_headshotaddeddamage;
-float autocvar_g_balance_sniperrifle_secondary_lifetime;
-float autocvar_g_balance_sniperrifle_secondary_reload;
-float autocvar_g_balance_sniperrifle_secondary_refire;
-float autocvar_g_balance_sniperrifle_secondary_speed;
-float autocvar_g_balance_sniperrifle_secondary_spread;
-float autocvar_g_balance_sniperrifle_secondary_tracer;
-float autocvar_g_balance_sniperrifle_reload_ammo;
-float autocvar_g_balance_sniperrifle_reload_time;
+float autocvar_g_balance_rifle_bursttime;
+float autocvar_g_balance_rifle_primary_ammo;
+float autocvar_g_balance_rifle_primary_animtime;
+float autocvar_g_balance_rifle_primary_bulletconstant;
+float autocvar_g_balance_rifle_primary_bullethail;
+float autocvar_g_balance_rifle_primary_burstcost;
+float autocvar_g_balance_rifle_primary_damage;
+float autocvar_g_balance_rifle_primary_force;
+float autocvar_g_balance_rifle_primary_headshotaddeddamage;
+float autocvar_g_balance_rifle_primary_lifetime;
+float autocvar_g_balance_rifle_primary_refire;
+float autocvar_g_balance_rifle_primary_shots;
+float autocvar_g_balance_rifle_primary_speed;
+float autocvar_g_balance_rifle_primary_spread;
+float autocvar_g_balance_rifle_primary_tracer;
+float autocvar_g_balance_rifle_secondary;
+float autocvar_g_balance_rifle_secondary_ammo;
+float autocvar_g_balance_rifle_secondary_animtime;
+float autocvar_g_balance_rifle_secondary_bulletconstant;
+float autocvar_g_balance_rifle_secondary_bullethail;
+float autocvar_g_balance_rifle_secondary_burstcost;
+float autocvar_g_balance_rifle_secondary_damage;
+float autocvar_g_balance_rifle_secondary_force;
+float autocvar_g_balance_rifle_secondary_headshotaddeddamage;
+float autocvar_g_balance_rifle_secondary_lifetime;
+float autocvar_g_balance_rifle_secondary_reload;
+float autocvar_g_balance_rifle_secondary_refire;
+float autocvar_g_balance_rifle_secondary_shots;
+float autocvar_g_balance_rifle_secondary_speed;
+float autocvar_g_balance_rifle_secondary_spread;
+float autocvar_g_balance_rifle_secondary_tracer;
+float autocvar_g_balance_rifle_reload_ammo;
+float autocvar_g_balance_rifle_reload_time;
float autocvar_g_balance_cloaked_alpha;
float autocvar_g_balance_crylink_primary_ammo;
float autocvar_g_balance_crylink_primary_animtime;
float autocvar_g_balance_hagar_primary_speed;
float autocvar_g_balance_hagar_secondary;
float autocvar_g_balance_hagar_secondary_load;
-float autocvar_g_balance_hagar_secondary_load_maxload;
-float autocvar_g_balance_hagar_secondary_load_spread;
+float autocvar_g_balance_hagar_secondary_load_speed;
+float autocvar_g_balance_hagar_secondary_load_max;
+float autocvar_g_balance_hagar_secondary_load_hold;
+float autocvar_g_balance_hagar_secondary_load_releasedeath;
+float autocvar_g_balance_hagar_secondary_load_abort;
float autocvar_g_balance_hagar_secondary_ammo;
float autocvar_g_balance_hagar_secondary_damage;
float autocvar_g_balance_hagar_secondary_edgedamage;
float autocvar_g_balance_hook_secondary_speed;
float autocvar_g_balance_keyhunt_damageforcescale;
float autocvar_g_balance_keyhunt_delay_collect;
-float autocvar_g_balance_keyhunt_delay_drop;
float autocvar_g_balance_keyhunt_delay_return;
float autocvar_g_balance_keyhunt_delay_round;
float autocvar_g_balance_keyhunt_delay_tracking;
float autocvar_g_balance_shotgun_secondary_melee_range;
float autocvar_g_balance_shotgun_secondary_melee_swing;
float autocvar_g_balance_shotgun_secondary_melee_time;
+float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap;
float autocvar_g_balance_shotgun_secondary_refire;
float autocvar_g_balance_shotgun_reload_ammo;
float autocvar_g_balance_shotgun_reload_time;
float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
float autocvar_g_turrets_unit_walker_std_rockets_range;
float autocvar_g_turrets_unit_walker_std_rockets_range_min;
+float autocvar_g_turrets_unit_walker_turn;
+float autocvar_g_turrets_unit_walker_turn_walk;
+float autocvar_g_turrets_unit_walker_turn_run;
+float autocvar_g_turrets_unit_walker_turn_strafe;
+float autocvar_g_turrets_unit_walker_turn_swim;
float autocvar_g_use_ammunition;
-float autocvar_g_vehicle_racer_afterburn_cost;
-float autocvar_g_vehicle_racer_anglestabilizer;
-float autocvar_g_vehicle_racer_downforce;
-float autocvar_g_vehicle_racer_energy;
-float autocvar_g_vehicle_racer_energy_usepause;
-float autocvar_g_vehicle_racer_health;
-float autocvar_g_vehicle_racer_laser_cost;
-float autocvar_g_vehicle_racer_laser_damage;
-float autocvar_g_vehicle_racer_laser_radius;
-float autocvar_g_vehicle_racer_laser_refire;
-float autocvar_g_vehicle_racer_laser_speed;
-float autocvar_g_vehicle_racer_pitchspeed;
-float autocvar_g_vehicle_racer_power_air;
-float autocvar_g_vehicle_racer_power_min;
-float autocvar_g_vehicle_racer_power_solid;
-float autocvar_g_vehicle_racer_reload;
-float autocvar_g_vehicle_racer_respawntime;
-float autocvar_g_vehicle_racer_rocket_accel;
-float autocvar_g_vehicle_racer_rocket_damage;
-float autocvar_g_vehicle_racer_rocket_radius;
-float autocvar_g_vehicle_racer_rocket_refire;
-float autocvar_g_vehicle_racer_rocket_speed;
-float autocvar_g_vehicle_racer_rocket_turnrate;
-float autocvar_g_vehicle_racer_shield;
-float autocvar_g_vehicle_racer_speed_afterburn;
-float autocvar_g_vehicle_racer_speed_forward;
-float autocvar_g_vehicle_racer_speed_strafe;
-float autocvar_g_vehicle_racer_springlength;
-float autocvar_g_vehicle_racer_turnroll;
-float autocvar_g_vehicle_racer_turnspeed;
-float autocvar_g_vehicle_raptor_reload;
-float autocvar_g_vehicle_spiderbot_crush_dmg;
-float autocvar_g_vehicle_spiderbot_crush_force;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_down;
-float autocvar_g_vehicle_spiderbot_head_pitchlimit_up;
-float autocvar_g_vehicle_spiderbot_head_pitchspeed;
-float autocvar_g_vehicle_spiderbot_head_turnlimit;
-float autocvar_g_vehicle_spiderbot_head_turnspeed;
-float autocvar_g_vehicle_spiderbot_health;
-float autocvar_g_vehicle_spiderbot_minigun_cooldown;
-float autocvar_g_vehicle_spiderbot_minigun_damage;
-float autocvar_g_vehicle_spiderbot_minigun_heat;
-float autocvar_g_vehicle_spiderbot_minigun_refire;
-float autocvar_g_vehicle_spiderbot_minigun_spread;
-float autocvar_g_vehicle_spiderbot_movement_inertia;
-float autocvar_g_vehicle_spiderbot_respawntime;
-float autocvar_g_vehicle_spiderbot_rocket_damage;
-float autocvar_g_vehicle_spiderbot_rocket_edgedamage;
-float autocvar_g_vehicle_spiderbot_rocket_force;
-float autocvar_g_vehicle_spiderbot_rocket_health;
-float autocvar_g_vehicle_spiderbot_rocket_lifetime;
-float autocvar_g_vehicle_spiderbot_rocket_noise;
-float autocvar_g_vehicle_spiderbot_rocket_radius;
-float autocvar_g_vehicle_spiderbot_rocket_refire;
-float autocvar_g_vehicle_spiderbot_rocket_reload;
-float autocvar_g_vehicle_spiderbot_rocket_speed;
-float autocvar_g_vehicle_spiderbot_rocket_turnrate;
-float autocvar_g_vehicle_spiderbot_shield;
-float autocvar_g_vehicle_spiderbot_speed_stop;
-float autocvar_g_vehicle_spiderbot_speed_strafe;
-float autocvar_g_vehicle_spiderbot_speed_walk;
-float autocvar_g_vehicle_spiderbot_turnspeed;
float autocvar_g_waypointeditor;
float autocvar_g_waypoints_for_items;
float autocvar_g_waypointsprite_deadlifetime;
var float autocvar_sv_accuracy_data_share = 1;
string autocvar_sv_adminnick;
float autocvar_sv_airaccel_qw;
+float autocvar_sv_airaccel_qw_stretchfactor;
float autocvar_sv_airaccel_sideways_friction;
float autocvar_sv_airaccelerate;
float autocvar_sv_aircontrol;
float autocvar_sv_airstopaccelerate;
float autocvar_sv_airstrafeaccel_qw;
float autocvar_sv_airstrafeaccelerate;
-float autocvar_sv_allow_shownames;
float autocvar_sv_autoscreenshot;
float autocvar_sv_cheats;
float autocvar_sv_curl_serverpackages_auto;
float autocvar_welcome_message_time;
float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
float autocvar_g_trueaim_minrange;
+float autocvar_g_debug_defaultsounds;