+float autocvar__notarget;
float autocvar__independent_players;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar_g_balance_uzi_first;
float autocvar_g_balance_uzi_first_ammo;
float autocvar_g_balance_uzi_first_damage;
+float autocvar_g_balance_uzi_first_headshotaddeddamage;
float autocvar_g_balance_uzi_first_force;
float autocvar_g_balance_uzi_first_refire;
float autocvar_g_balance_uzi_first_spread;
float autocvar_g_balance_uzi_spread_min;
float autocvar_g_balance_uzi_sustained_ammo;
float autocvar_g_balance_uzi_sustained_damage;
+float autocvar_g_balance_uzi_sustained_headshotaddeddamage;
float autocvar_g_balance_uzi_sustained_force;
float autocvar_g_balance_uzi_sustained_refire;
float autocvar_g_balance_uzi_sustained_spread;
float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
-float autocvar_g_ctf_allow_drop;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_capture_leadlimit;
float autocvar_g_ctf_capture_limit;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
-float autocvar_g_playerstats_debug;
float autocvar_g_powerup_shield;
float autocvar_g_powerup_strength;
float autocvar_g_powerup_superhealth;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
+float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
float autocvar_r_showbboxes;
float autocvar_rescan_pending;
float autocvar_samelevel;
+string autocvar_sessionid;
#define autocvar_skill cvar("skill")
float autocvar_skill_auto;
#define autocvar_slowmo cvar("slowmo")