float autocvar_ekg;
#define autocvar_fraglimit cvar("fraglimit")
#define autocvar_fraglimit_override cvar("fraglimit_override")
-bool autocvar_g_allow_oldvortexbeam;
+//bool autocvar_g_allow_oldvortexbeam;
int autocvar_g_antilag;
float autocvar_g_antilag_nudge;
float autocvar_g_balance_armor_blockpercent;
float autocvar_g_balance_selfdamagepercent;
bool autocvar_g_balance_teams;
bool autocvar_g_balance_teams_prevent_imbalance;
-float autocvar_g_balance_teams_scorefactor;
+//float autocvar_g_balance_teams_scorefactor;
float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
float autocvar_gameversion_max;
string autocvar_hostname;
bool autocvar_lastlevel;
-int autocvar_leadlimit;
+//int autocvar_leadlimit;
int autocvar_leadlimit_and_fraglimit;
int autocvar_leadlimit_override;
int autocvar_loddebug;