float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
+float autocvar_g_chat_tellprivacy;
float autocvar_g_ctf_allow_vehicle_carry;
float autocvar_g_ctf_allow_vehicle_touch;
float autocvar_g_ctf_throw;
float autocvar_g_ctf_flag_dropped_floatinwater;
float autocvar_g_ctf_flag_glowtrails;
float autocvar_g_ctf_flag_health;
-float autocvar_g_ctf_flag_pickup_verbosename;
string autocvar_g_ctf_flag_red_model;
float autocvar_g_ctf_flag_red_skin;
float autocvar_g_ctf_flag_return_time;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
+float autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
string autocvar_sv_jumpspeedcap_max;