float autocvar_g_balance_electro_combo_force;
float autocvar_g_balance_electro_combo_radius;
float autocvar_g_balance_electro_combo_speed;
+float autocvar_g_balance_electro_combo_safeammocheck;
float autocvar_g_balance_electro_lightning;
float autocvar_g_balance_electro_primary_ammo;
float autocvar_g_balance_electro_primary_animtime;
float autocvar_g_balance_minelayer_reload_time;
float autocvar_g_balance_minstanex_ammo;
float autocvar_g_balance_minstanex_laser_ammo;
+float autocvar_g_balance_minstanex_laser_animtime;
+float autocvar_g_balance_minstanex_laser_refire;
float autocvar_g_balance_minstanex_animtime;
float autocvar_g_balance_minstanex_refire;
float autocvar_g_balance_minstanex_reload_ammo;
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
+float autocvar_sv_fraginfo;
float autocvar_sv_fraginfo_handicap;
float autocvar_sv_fraginfo_ping;
float autocvar_sv_fraginfo_stats;
-float autocvar_sv_fraginfo_typefrag;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;