float autocvar_g_balance_sniperrifle_primary_headshotaddeddamage;
float autocvar_g_balance_sniperrifle_primary_lifetime;
float autocvar_g_balance_sniperrifle_primary_refire;
+float autocvar_g_balance_sniperrifle_primary_shots;
float autocvar_g_balance_sniperrifle_primary_speed;
float autocvar_g_balance_sniperrifle_primary_spread;
float autocvar_g_balance_sniperrifle_primary_tracer;
float autocvar_g_balance_sniperrifle_secondary_lifetime;
float autocvar_g_balance_sniperrifle_secondary_reload;
float autocvar_g_balance_sniperrifle_secondary_refire;
+float autocvar_g_balance_sniperrifle_secondary_shots;
float autocvar_g_balance_sniperrifle_secondary_speed;
float autocvar_g_balance_sniperrifle_secondary_spread;
float autocvar_g_balance_sniperrifle_secondary_tracer;
float autocvar_g_balance_curse_vulner_takedamage;
float autocvar_g_balance_curse_weak_damage;
float autocvar_g_balance_curse_weak_force;
+float autocvar_g_balance_damagepush_speedfactor;
float autocvar_g_balance_electro_combo_comboradius;
float autocvar_g_balance_electro_combo_damage;
float autocvar_g_balance_electro_combo_edgedamage;
float autocvar_sv_warsowbunny_topspeed;
float autocvar_sv_warsowbunny_turnaccel;
string autocvar_sv_weaponstats_file;
+float autocvar_sv_gibhealth;
float autocvar_sys_ticrate;
float autocvar_teamplay_lockonrestart;
float autocvar_teamplay_mode;