#define autocvar_bot_suffix cvar_string("bot_suffix")
float autocvar_bot_usemodelnames;
float autocvar_bot_vs_human;
+float autocvar_bot_debug;
float autocvar_bot_debug_tracewalk;
float autocvar_bot_debug_goalstack;
float autocvar_bot_wander_enable;
float autocvar_g_shootfromeye;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
+float autocvar_g_spawn_alloweffects;
float autocvar_g_spawn_furthest;
float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
-float autocvar_g_spawnsound;
#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser")
float autocvar_g_tdm_team_spawns;
float autocvar_g_tdm_teams;