float autocvar_g_balance_laser_secondary_speed;
float autocvar_g_balance_laser_reload_ammo;
float autocvar_g_balance_laser_reload_time;
+float autocvar_g_balance_lightning_primary_ammo;
+float autocvar_g_balance_lightning_primary_animtime;
+float autocvar_g_balance_lightning_primary_damage;
+float autocvar_g_balance_lightning_primary_edgedamage;
+float autocvar_g_balance_lightning_primary_falloff_halflifedist;
+float autocvar_g_balance_lightning_primary_falloff_maxdist;
+float autocvar_g_balance_lightning_primary_falloff_mindist;
+float autocvar_g_balance_lightning_primary_force;
+float autocvar_g_balance_lightning_primary_lifetime;
+float autocvar_g_balance_lightning_primary_radius;
+float autocvar_g_balance_lightning_primary_range;
+float autocvar_g_balance_lightning_primary_refire;
+float autocvar_g_balance_lightning_primary_speed;
+float autocvar_g_balance_lightning_secondary_ammo;
+float autocvar_g_balance_lightning_secondary_animtime;
+float autocvar_g_balance_lightning_secondary_damage;
+float autocvar_g_balance_lightning_secondary_damageforcescale;
+float autocvar_g_balance_lightning_secondary_edgedamage;
+float autocvar_g_balance_lightning_secondary_flyingdamage;
+float autocvar_g_balance_lightning_secondary_flyingforce;
+float autocvar_g_balance_lightning_secondary_flyingradius;
+float autocvar_g_balance_lightning_secondary_force;
+float autocvar_g_balance_lightning_secondary_health;
+float autocvar_g_balance_lightning_secondary_lifetime;
+float autocvar_g_balance_lightning_secondary_radius;
+float autocvar_g_balance_lightning_secondary_refire;
+float autocvar_g_balance_lightning_secondary_speed;
float autocvar_g_balance_minelayer_ammo;
float autocvar_g_balance_minelayer_animtime;
float autocvar_g_balance_minelayer_damage;