string autocvar_g_ctf_flag_red_model;
float autocvar_g_ctf_flag_red_skin;
float autocvar_g_ctf_flag_returntime;
+float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_take_damage;
float autocvar_g_ctf_flagcarrier_selfdamage;
float autocvar_g_ctf_flagcarrier_selfforce;