float autocvar_g_balance_uzi_bulletconstant;
float autocvar_g_balance_uzi_burst;
float autocvar_g_balance_uzi_burst_ammo;
+float autocvar_g_balance_uzi_burst_animtime;
float autocvar_g_balance_uzi_burst_refire;
float autocvar_g_balance_uzi_burst_refire2;
float autocvar_g_balance_uzi_burst_spread;
float autocvar_g_jetpack_fuel;
float autocvar_g_jetpack_maxspeed_side;
float autocvar_g_jetpack_maxspeed_up;
-float autocvar_g_keepaway_ballcarrier_alpha;
+float autocvar_g_keepaway_ballcarrier_effects;
float autocvar_g_keepaway_ballcarrier_damage;
float autocvar_g_keepaway_ballcarrier_force;
float autocvar_g_keepaway_ballcarrier_highspeed;
float autocvar_g_keepaway_ballcarrier_selfdamage;
float autocvar_g_keepaway_ballcarrier_selfforce;
-float autocvar_g_keepaway_bckillscore;
float autocvar_g_keepaway_noncarrier_damage;
float autocvar_g_keepaway_noncarrier_force;
float autocvar_g_keepaway_noncarrier_selfdamage;
float autocvar_g_keepaway_noncarrier_selfforce;
float autocvar_g_keepaway_noncarrier_warn;
+float autocvar_g_keepaway_score_bckill;
+float autocvar_g_keepaway_score_killac;
+float autocvar_g_keepaway_score_timepoints;
+float autocvar_g_keepaway_score_timeinterval;
float autocvar_g_keepawayball_damageforcescale;
+float autocvar_g_keepawayball_effects;
float autocvar_g_keepawayball_respawntime;
float autocvar_g_keepawayball_trail_color;
float autocvar_g_keyhunt_point_leadlimit;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
+float autocvar_g_playerstats_debug;
float autocvar_g_powerup_shield;
float autocvar_g_powerup_strength;
float autocvar_g_powerup_superhealth;