float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
float autocvar_g_balance_nex_secondary_force;
float autocvar_g_balance_nex_secondary_refire;
-float autocvar_g_balance_nex_switchdelay_drop;
-float autocvar_g_balance_nex_switchdelay_raise;
+noref float autocvar_g_balance_nex_switchdelay_drop;
+noref float autocvar_g_balance_nex_switchdelay_raise;
float autocvar_g_balance_nex_reload_ammo;
float autocvar_g_balance_nex_reload_time;
float autocvar_g_balance_nexball_primary_animtime;