if (time >= self.bot_badaimtime)
{
self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
- self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
+ self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * autocvar_bot_ai_aimskill_offset;
}
desiredang = vectoangles(v) + self.bot_badaimoffset;
//dprint(" desired:", vtos(desiredang));
self.bot_prevaimtime = time;
// Here we will try to anticipate the comming aiming direction
self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
- + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
+ + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, autocvar_bot_ai_aimskill_order_filter_1st,1);
self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
- + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
+ + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, autocvar_bot_ai_aimskill_order_filter_2nd,1);
self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
- + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
+ + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, autocvar_bot_ai_aimskill_order_filter_3th,1);
self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
- + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
+ + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, autocvar_bot_ai_aimskill_order_filter_4th,1);
self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
- + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
+ + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, autocvar_bot_ai_aimskill_order_filter_5th,1);
//blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
blend = bound(0,skill+self.bot_aimskill,10)*0.1;
desiredang = desiredang + blend *
(
- self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
- + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
- + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
- + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
- + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
+ self.bot_1st_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_1st
+ + self.bot_2nd_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_2nd
+ + self.bot_3th_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_3th
+ + self.bot_4th_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_4th
+ + self.bot_5th_order_aimfilter * autocvar_bot_ai_aimskill_order_mix_5th
);
// calculate turn angles
diffang_y = diffang_y - floor(diffang_y / 360) * 360;
if (diffang_y >= 180)
diffang_y = diffang_y - 360;
- desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
+ desiredang = desiredang + diffang * bound(0,autocvar_bot_ai_aimskill_think,1);
// calculate turn angles
diffang = desiredang - self.v_angle;
// turn
local float r, fixedrate, blendrate;
- fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
- blendrate = cvar("bot_ai_aimskill_blendrate");
+ fixedrate = autocvar_bot_ai_aimskill_fixedrate / bound(1,dist,1000);
+ blendrate = autocvar_bot_ai_aimskill_blendrate;
r = max(fixedrate, blendrate);
//self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
- self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
+ self.v_angle = self.v_angle * bound(0,autocvar_bot_ai_aimskill_mouse,1) + desiredang * bound(0,(1-autocvar_bot_ai_aimskill_mouse),1);
//self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
//self.v_angle = self.v_angle + diffang * (1/ blendrate);
self.v_angle_z = 0;
shotdir = v_forward;
v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
local float distanceratio;
- distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
+ distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/autocvar_bot_ai_aimskill_firetolerance_distdegrees;
distanceratio = bound(0,distanceratio,1);
- r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
- * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
+ r = (autocvar_bot_ai_aimskill_firetolerance_maxdegrees-autocvar_bot_ai_aimskill_firetolerance_mindegrees)
+ * (1-distanceratio) + autocvar_bot_ai_aimskill_firetolerance_mindegrees;
if (applygravity && self.bot_aimtarg)
{
if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))