const int WAYPOINTFLAG_LADDER = BIT(15);
const int WAYPOINTFLAG_JUMP = BIT(14);
-entity kh_worldkeylist;
-.entity kh_worldkeynext;
-
float bot_custom_weapon;
float bot_weapons_close[Weapons_MAX];
float bot_weapons_far[Weapons_MAX];
.int wpflags;
bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
+void bot_aim_reset(entity this);
void bot_clientconnect(entity this);
void bot_clientdisconnect(entity this);
void bot_cmdhelp(string scmd);
void waypoint_spawn_fromeditor(entity pl);
entity waypoint_spawn(vector m1, vector m2, float f);
void waypoint_unreachable(entity pl);
+
+void waypoint_getSymmetricalOrigin_cmd(entity caller, bool save, int arg_idx);
+void waypoint_getSymmetricalAxis_cmd(entity caller, bool save, int arg_idx);