// skill 0 = ping 0.7 (slightly drunk)
// clear buttons
- self.BUTTON_ATCK = 0;
- self.button1 = 0;
- self.BUTTON_JUMP = 0;
- self.BUTTON_ATCK2 = 0;
- self.BUTTON_ZOOM = 0;
- self.BUTTON_CROUCH = 0;
- self.BUTTON_HOOK = 0;
- self.BUTTON_INFO = 0;
- self.button8 = 0;
- self.BUTTON_CHAT = 0;
- self.BUTTON_USE = 0;
+ PHYS_INPUT_BUTTON_ATCK(self) = false;
+ PHYS_INPUT_BUTTON_JUMP(self) = false;
+ PHYS_INPUT_BUTTON_ATCK2(self) = false;
+ PHYS_INPUT_BUTTON_ZOOM(self) = false;
+ PHYS_INPUT_BUTTON_CROUCH(self) = false;
+ PHYS_INPUT_BUTTON_HOOK(self) = false;
+ PHYS_INPUT_BUTTON_INFO(self) = false;
+ PHYS_INPUT_BUTTON_DRAG(self) = false;
+ PHYS_INPUT_BUTTON_CHAT(self) = false;
+ PHYS_INPUT_BUTTON_USE(self) = false;
if (time < game_starttime)
{
{
if (self.deadflag == DEAD_DEAD)
{
- self.BUTTON_JUMP = 1; // press jump to respawn
+ PHYS_INPUT_BUTTON_JUMP(self) = true; // press jump to respawn
self.bot_strategytime = 0;
}
}