-#ifndef BOT_H
-#define BOT_H
+#pragma once
/*
* Globals and Fields
*/
entity bot_spawn();
float bot_fixcount();
-void bot_think();
-void bot_setnameandstuff();
+void bot_think(entity this);
+void bot_setnameandstuff(entity this);
void bot_custom_weapon_priority_setup();
void bot_endgame();
void bot_relinkplayerlist();
-void bot_clientdisconnect();
-void bot_clientconnect();
+void bot_clientdisconnect(entity this);
+void bot_clientconnect(entity this);
void bot_removefromlargestteam();
void bot_removenewest();
void autoskill(float factor);
void bot_serverframe();
-.void() bot_ai;
+.void(entity this) bot_ai;
.float(entity player, entity item) bot_pickupevalfunc;
/*
* Imports
*/
-void() havocbot_setupbot;
+void(entity this) havocbot_setupbot;
void bot_calculate_stepheightvec();
-#endif