void bot_lagfunc(entity this, float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4);
float bot_shouldattack(entity this, entity targ);
-float bot_aimdir(entity this, vector v, float maxfiredeviation);
+void bot_aimdir(entity this, vector v, float maxfiredeviation);
bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, bool applygravity);
float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore);