if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start))
{
- if (IS_PLAYER(this))
- {
- .entity weaponentity = weaponentities[0];
- if(this.(weaponentity).m_weapon == WEP_Null)
- W_NextWeapon(this, 0, weaponentity);
- }
CS(this).movement = '0 0 0';
this.bot_nextthink = time + 0.5;
return;