if(autocvar_bot_god)
this.flags |= FL_GODMODE;
- this.bot_nextthink = max(time, this.bot_nextthink) + max(0.01, autocvar_bot_ai_thinkinterval * min(14 / (skill + this.bot_aiskill + 14), 1));
+ // if bot skill is high enough don't limit their think frequency
+ if (SUPERBOT)
+ this.bot_nextthink = max(time, this.bot_nextthink) + 0.005;
+ else
+ this.bot_nextthink = max(time, this.bot_nextthink) + max(0.01, autocvar_bot_ai_thinkinterval * min(14 / (skill + this.bot_aiskill + 14), 1));
if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start))
{
this.dmg_save = 0;
this.dmg_inflictor = NULL;
- // calculate an aiming latency based on the skill setting
- // (simulated network latency + naturally delayed reflexes)
- //this.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
- // minimum ping 20+10 random
- CS(this).ping = bound(0,0.07 - bound(0, (skill + this.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
- // skill 10 = ping 0.2 (adrenaline)
- // skill 0 = ping 0.7 (slightly drunk)
+ // if bot skill is high enough don't assign latency to them
+ if (SUPERBOT)
+ CS(this).ping = 0;
+ else
+ {
+ // calculate an aiming latency based on the skill setting
+ // (simulated network latency + naturally delayed reflexes)
+ //this.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
+ // minimum ping 20+10 random
+ CS(this).ping = bound(0,0.07 - bound(0, (skill + this.bot_pingskill) * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higher skill players take a less laggy server
+ // skill 10 = ping 0.2 (adrenaline)
+ // skill 0 = ping 0.7 (slightly drunk)
+ }
// clear buttons
PHYS_INPUT_BUTTON_ATCK(this) = false;
READSKILL(bot_thinkskill, 1, 0.5); // think skill
READSKILL(bot_aiskill, 2, 0); // "ai" skill
+ // if bot skill is high enough don't limit their skill
+ if (SUPERBOT)
+ {
+ // commented out means they're meaningless with this high skill
+ // no reason to set them, uncomment if this changes
+ //this.havocbot_keyboardskill = 10;
+ //this.bot_moveskill = 10; //midair modifier sets this to 0 to disable bhop
+ //this.bot_dodgeskill = 10;
+ //this.bot_pingskill = 10;
+ //this.bot_weaponskill = 10;
+ //this.bot_aggresskill = 10;
+ this.bot_rangepreference = 1; // no range preference modification
+ //this.bot_aimskill = 10;
+ //this.bot_offsetskill = 10;
+ //this.bot_mouseskill = 10;
+ //this.bot_thinkskill = 10;
+ //this.bot_aiskill = 10;
+ }
if (file >= 0 && argv(prio) != "")
LOG_INFOF("^1Warning^7: too many parameters for bot %s, please check format of %s", bot_name, autocvar_bot_config_file);