]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/default/bot.qc
Merge branch 'marin-t/nadectr' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / default / bot.qc
index 6e8e5e46883a11a80f0b36272df6c438dffc90f5..5bc86b84e14ca350c18d75493500cf7ca55da63a 100644 (file)
 #include <lib/warpzone/common.qh>
 #include <lib/warpzone/util_server.qh>
 
+// TODO: remove this function! its only purpose is to update these fields since bot_setnameandstuff is called before ClientState
+void bot_setclientfields(entity this)
+{
+       CS(this).cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the world
+       CS(this).cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
+}
+
 entity bot_spawn()
 {
        entity bot = spawnclient();
@@ -50,6 +57,7 @@ entity bot_spawn()
                currentbots = currentbots + 1;
                bot_setnameandstuff(bot);
                ClientConnect(bot);
+               bot_setclientfields(bot);
                PutClientInServer(bot);
        }
        return bot;
@@ -74,7 +82,7 @@ void bot_think(entity this)
 
        if (!IS_PLAYER(this) || (autocvar_g_campaign && !campaign_bots_may_start))
        {
-               this.movement = '0 0 0';
+               CS(this).movement = '0 0 0';
                this.bot_nextthink = time + 0.5;
                return;
        }
@@ -113,7 +121,7 @@ void bot_think(entity this)
        if (time < game_starttime)
        {
                // block the bot during the countdown to game start
-               this.movement = '0 0 0';
+               CS(this).movement = '0 0 0';
                this.bot_nextthink = game_starttime;
                return;
        }
@@ -121,7 +129,7 @@ void bot_think(entity this)
        // if dead, just wait until we can respawn
        if (IS_DEAD(this))
        {
-               this.movement = '0 0 0';
+               CS(this).movement = '0 0 0';
                if (this.deadflag == DEAD_DEAD)
                {
                        PHYS_INPUT_BUTTON_JUMP(this) = true; // press jump to respawn
@@ -175,13 +183,13 @@ void bot_setnameandstuff(entity this)
                                continue;
                        s = argv(0);
                        prio = 1;
-                       FOREACH_CLIENT(IS_BOT_CLIENT(it), LAMBDA(
+                       FOREACH_CLIENT(IS_BOT_CLIENT(it), {
                                if(s == it.cleanname)
                                {
                                        prio = 0;
                                        break;
                                }
-                       ));
+                       });
                        RandomSelection_AddString(readfile, 1, prio);
                }
                readfile = RandomSelection_chosen_string;
@@ -248,10 +256,10 @@ void bot_setnameandstuff(entity this)
 
        // number bots with identical names
        int j = 0;
-       FOREACH_CLIENT(IS_BOT_CLIENT(it), LAMBDA(
+       FOREACH_CLIENT(IS_BOT_CLIENT(it), {
                if(it.cleanname == name)
                        ++j;
-       ));
+       });
        if (j)
                this.netname = this.netname_freeme = strzone(strcat(prefix, name, "(", ftos(j), ")", suffix));
        else
@@ -264,9 +272,6 @@ void bot_setnameandstuff(entity this)
                bot_model = strcat(bot_model, ".iqm");
        this.playermodel = this.playermodel_freeme = strzone(strcat("models/player/", bot_model));
        this.playerskin = this.playerskin_freeme = strzone(bot_skin);
-
-       this.cvar_cl_accuracy_data_share = 1;  // share the bots weapon accuracy data with the NULL
-       this.cvar_cl_accuracy_data_receive = 0;  // don't receive any weapon accuracy data
 }
 
 void bot_custom_weapon_priority_setup()
@@ -419,7 +424,10 @@ void bot_clientconnect(entity this)
        this.createdtime = this.bot_nextthink;
 
        if(!this.bot_config_loaded) // This is needed so team overrider doesn't break between matches
+       {
                bot_setnameandstuff(this);
+               bot_setclientfields(this);
+       }
 
        if(this.bot_forced_team==1)
                this.team = NUM_TEAM_1;
@@ -526,12 +534,12 @@ void autoskill(float factor)
 
        bestbot = -1;
        bestplayer = -1;
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it), {
                if(IS_REAL_CLIENT(it))
                        bestplayer = max(bestplayer, it.totalfrags - it.totalfrags_lastcheck);
                else
                        bestbot = max(bestbot, it.totalfrags - it.totalfrags_lastcheck);
-       ));
+       });
 
        LOG_DEBUG("autoskill: best player got ", ftos(bestplayer), ", ");
        LOG_DEBUG("best bot got ", ftos(bestbot), "; ");
@@ -565,7 +573,7 @@ void autoskill(float factor)
                // don't reset counters, wait for them to accumulate
        }
 
-       FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.totalfrags_lastcheck = it.totalfrags));
+       FOREACH_CLIENT(IS_PLAYER(it), { it.totalfrags_lastcheck = it.totalfrags; });
 }
 
 void bot_calculate_stepheightvec()
@@ -584,11 +592,11 @@ float bot_fixcount()
                activerealplayers = M_ARGV(0, int);
                realplayers = M_ARGV(1, int);
        } else {
-               FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+               FOREACH_CLIENT(IS_REAL_CLIENT(it), {
                        if(IS_PLAYER(it))
                                ++activerealplayers;
                        ++realplayers;
-               ));
+               });
        }
 
        int bots;
@@ -622,8 +630,7 @@ float bot_fixcount()
        // only add one bot per frame to avoid utter chaos
        if(time > botframe_nextthink)
        {
-               //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
-               while (currentbots < bots)
+               if (currentbots < bots)
                {
                        if (bot_spawn() == NULL)
                        {