entity bot_list;
.entity nextbot;
.string cleanname;
+// the *_freeme fields exist only to avoid an engine crash
+// when trying to strunzone the original fields
.string netname_freeme;
.string playermodel_freeme;
.string playerskin_freeme;
*/
entity bot_spawn();
-bool bot_fixcount();
+bool bot_fixcount(bool multiple_per_frame);
void bot_think(entity this);
void bot_setnameandstuff(entity this);
void bot_custom_weapon_priority_setup();
void bot_endgame();
void bot_relinkplayerlist();
-void bot_clear(entity this);
void bot_clientdisconnect(entity this);
void bot_clientconnect(entity this);
void bot_removefromlargestteam();