const int AI_STATUS_JETPACK_LANDING = BIT(10);
const int AI_STATUS_STUCK = BIT(11); // Cannot reach any goal
-.float isbot; // true if this client is actually a bot
+.bool isbot; // true if this client is actually a bot
.int aistatus;
// Skill system
float botframe_nextthink;
float botframe_nextdangertime;
float bot_cvar_nextthink;
-float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
int _content_type;
#define IN_LAVA(pos) (_content_type = pointcontents(pos), (_content_type == CONTENT_LAVA || _content_type == CONTENT_SLIME))