float autocvar_bot_ai_aimskill_blendrate;
int autocvar_bot_ai_aimskill_firetolerance;
-float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
-float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
-float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
float autocvar_bot_ai_aimskill_fixedrate;
float autocvar_bot_ai_aimskill_mouse;
float autocvar_bot_ai_aimskill_offset;
bool autocvar_bot_typefrag;
bool autocvar_g_debug_bot_commands;
int autocvar_g_waypointeditor_auto;
+#define autocvar_skill cvar("skill")
float autocvar_skill_auto;
bool autocvar_waypoint_benchmark;
+int autocvar_bot_number;
+float autocvar_bot_ai_strategyinterval;
+float autocvar_bot_ai_strategyinterval_movingtarget;
+int autocvar_bot_vs_human;
+int autocvar_minplayers;
+int autocvar_minplayers_per_team;