float autocvar_bot_ai_aimskill_blendrate;
int autocvar_bot_ai_aimskill_firetolerance;
-float autocvar_bot_ai_aimskill_firetolerance_distdegrees;
-float autocvar_bot_ai_aimskill_firetolerance_maxdegrees;
-float autocvar_bot_ai_aimskill_firetolerance_mindegrees;
float autocvar_bot_ai_aimskill_fixedrate;
float autocvar_bot_ai_aimskill_mouse;
float autocvar_bot_ai_aimskill_offset;
float autocvar_bot_ai_aimskill_order_mix_4th;
float autocvar_bot_ai_aimskill_order_mix_5th;
float autocvar_bot_ai_aimskill_think;
-float autocvar_bot_ai_bunnyhop_firstjumpdelay;
float autocvar_bot_ai_bunnyhop_skilloffset;
-float autocvar_bot_ai_bunnyhop_startdistance;
-float autocvar_bot_ai_bunnyhop_stopdistance;
+float autocvar_bot_ai_bunnyhop_dir_deviation_max;
+float autocvar_bot_ai_bunnyhop_downward_pitch_max;
+float autocvar_bot_ai_bunnyhop_turn_angle_min;
+float autocvar_bot_ai_bunnyhop_turn_angle_max;
+float autocvar_bot_ai_bunnyhop_turn_angle_reduction;
float autocvar_bot_ai_chooseweaponinterval;
string autocvar_bot_ai_custom_weapon_priority_close;
string autocvar_bot_ai_custom_weapon_priority_distances;
float autocvar_bot_ai_dangerdetectioninterval;
float autocvar_bot_ai_dangerdetectionupdates;
float autocvar_bot_ai_enemydetectioninterval;
+float autocvar_bot_ai_enemydetectioninterval_stickingtoenemy;
float autocvar_bot_ai_enemydetectionradius;
float autocvar_bot_ai_friends_aware_pickup_radius;
float autocvar_bot_ai_ignoregoal_timeout;
bool autocvar_bot_typefrag;
bool autocvar_g_debug_bot_commands;
int autocvar_g_waypointeditor_auto;
+#define autocvar_skill cvar("skill")
float autocvar_skill_auto;
bool autocvar_waypoint_benchmark;
+int autocvar_bot_number;
+float autocvar_bot_ai_strategyinterval;
+float autocvar_bot_ai_strategyinterval_movingtarget;
+int autocvar_bot_vs_human;
+int autocvar_minplayers;
+int autocvar_minplayers_per_team;