if (trace_ent == this.enemy || trace_fraction == 1)
if (vdist(targ_pos - this.origin, <, 1000))
{
- // remain tracking him for a shot while (case he went after a small corner or pilar
+ // remain tracking them for a shot while (case they went after a small corner or pilar
this.havocbot_chooseenemy_finished = time + 0.5;
return;
}