#include "roles.qh"
+#include <common/resources/sv_resources.qh>
#include <common/stats.qh>
#include <common/mutators/mutator/powerups/_mod.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
#include <server/items/items.qh>
#include <server/items/spawning.qh>
#include <server/mutators/_mod.qh>
-#include <server/resources.qh>
void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius)
{
continue;
// Check if the item can be picked up safely
- if(Item_IsLoot(it))
+ if(ITEM_IS_LOOT(it))
{
if(!IS_ONGROUND(it))
continue;