#include <common/constants.qh>
#include <common/net_linked.qh>
+#include <common/mapobjects/func/ladder.qh>
#include <common/mapobjects/trigger/jumppads.qh>
.float speed;
vector pm2 = ent.origin + ent.maxs;
// do two scans, because box test is cheaper
- IL_EACH(g_waypoints, it != ent && it != except,
+ IL_EACH(g_waypoints, it != ent && it != except && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
{
if(boxesoverlap(pm1, pm2, it.absmin, it.absmax))
{
gc_min = this.goalcurrent.origin - '1 1 1' * 12;
gc_max = this.goalcurrent.origin + '1 1 1' * 12;
}
- if(!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
- break;
+ if (time < this.ladder_time)
+ {
+ if (!boxesoverlap(this.absmin, this.absmax - eZ * STAT(PL_MAX, this).z, gc_min, gc_max))
+ break;
+ }
+ else
+ {
+ if (!boxesoverlap(this.absmin, this.absmax, gc_min, gc_max))
+ break;
+ }
// Detect personal waypoints
if(this.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)