#include <common/constants.qh>
#include <common/net_linked.qh>
-#include <common/triggers/trigger/jumppads.qh>
+#include <common/mapobjects/trigger/jumppads.qh>
.float speed;
#define MAX_CHASE_DISTANCE 700
bool navigation_goalrating_timeout_can_be_anticipated(entity this)
{
- if(time > this.bot_strategytime - (IS_MOVABLE(this.goalentity) ? 3 : 2))
+ vector gco = (this.goalentity.absmin + this.goalentity.absmax) * 0.5;
+ if (vdist(gco - this.origin, >, autocvar_sv_maxspeed * 1.5)
+ && time > this.bot_strategytime - (IS_MOVABLE(this.goalentity) ? 3 : 2))
+ {
return true;
+ }
if (this.goalentity.bot_pickup && time > this.bot_strategytime - 5)
{
- vector gco = (this.goalentity.absmin + this.goalentity.absmax) * 0.5;
if(!havocbot_goalrating_item_pickable_check_players(this, this.origin, this.goalentity, gco))
{
this.ignoregoal = this.goalentity;
// z coord is set to ent's min height
tracewalk_dest.x = bound(wm1.x, org.x, wm2.x);
tracewalk_dest.y = bound(wm1.y, org.y, wm2.y);
- tracewalk_dest.z = wm1.z;
- tracewalk_dest_height = wm2.z - wm1.z; // destination height
+ if ((IS_PLAYER(ent) || IS_MONSTER(ent))
+ && org.x == tracewalk_dest.x && org.y == tracewalk_dest.y && org.z > tracewalk_dest.z)
+ {
+ tracewalk_dest.z = wm2.z - PL_MIN_CONST.z;
+ tracewalk_dest_height = 0;
+ fix_player_dest = false;
+ }
+ else
+ {
+ tracewalk_dest.z = wm1.z;
+ tracewalk_dest_height = wm2.z - wm1.z;
+ }
}
else
{
// rough simulation of walking from one point to another to test if a path
// can be traveled, used for waypoint linking and havocbot
// if end_height is > 0 destination is any point in the vertical segment [end, end + end_height * eZ]
+// INFO: the command sv_cmd trace walk is useful to test this function in game
bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode)
{
if(autocvar_bot_debug_tracewalk)
if (IS_PLAYER(e))
{
bool rate_wps = false;
- if((e.flags & FL_INWATER) || (e.flags & FL_PARTIALGROUND))
+ if (e.watertype < CONTENT_WATER || (e.waterlevel > WATERLEVEL_WETFEET && !STAT(FROZEN, e))
+ || (e.flags & FL_PARTIALGROUND))
+ {
rate_wps = true;
+ }
if(!IS_ONGROUND(e))
{
{
entity theEnemy = e;
entity best_wp = NULL;
- float best_dist = 10000;
- IL_EACH(g_waypoints, vdist(it.origin - theEnemy.origin, <, 500)
+ float best_dist = FLOAT_MAX;
+ IL_EACH(g_waypoints, !(it.wpflags & WAYPOINTFLAG_TELEPORT)
+ && vdist(it.origin - theEnemy.origin, <, 500)
&& vdist(it.origin - this.origin, >, 100)
- && !(it.wpflags & WAYPOINTFLAG_TELEPORT),
+ && vdist(it.origin - this.origin, <, 10000),
{
- float dist = vlen(it.origin - theEnemy.origin);
+ float dist = vlen2(it.origin - theEnemy.origin);
if (dist < best_dist)
{
best_wp = it;
//print("routerating ", etos(e), " = ", ftos(f), " - ", ftos(rangebias), "\n");
// Evaluate path using jetpack
- if(g_jetpack)
if(this.items & IT_JETPACK)
if(autocvar_bot_ai_navigation_jetpack)
if(vdist(this.origin - goal_org, >, autocvar_bot_ai_navigation_jetpack_mindistance))
t += xydistance / autocvar_g_jetpack_maxspeed_side;
fuel = t * autocvar_g_jetpack_fuel * 0.8;
- LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), " this.ammo_fuel ", ftos(this.ammo_fuel));
+ LOG_DEBUG("jetpack ai: required fuel ", ftos(fuel), ", have ", ftos(GetResourceAmount(this, RESOURCE_FUEL)));
// enough fuel ?
- if(this.ammo_fuel>fuel)
+ if(GetResourceAmount(this, RESOURCE_FUEL) > fuel || (this.items & IT_UNLIMITED_WEAPON_AMMO))
{
// Estimate cost
// (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
}
// shorten path by removing intermediate goals
-void navigation_shortenpath(entity this)
+bool navigation_shortenpath(entity this)
{
if (!this.goalstack01 || wasfreed(this.goalstack01))
- return;
+ return false;
if (this.bot_tracewalk_time > time)
- return;
+ return false;
this.bot_tracewalk_time = max(time, this.bot_tracewalk_time) + 0.25;
bool cut_allowed = false;
navigation_poproute(this);
}
while (this.goalcurrent != next);
+ return true;
}
- return;
+ return false;
}
}
{
LOG_DEBUG("path optimized for ", this.netname, ", removed a goal from the queue");
navigation_poproute(this);
+ return true;
}
}
+ return false;
}
// removes any currently touching waypoints from the goal stack
float d = vlen2(this.origin - bot_waypoint_queue_goal.origin);
LOG_DEBUG(this.netname, " evaluating ", bot_waypoint_queue_goal.classname, " with distance ", ftos(d));
set_tracewalk_dest(bot_waypoint_queue_goal, this.origin, false);
- if (tracewalk(bot_waypoint_queue_goal, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
+ if (tracewalk(this, this.origin, STAT(PL_MIN, this), STAT(PL_MAX, this),
tracewalk_dest, tracewalk_dest_height, bot_navigation_movemode))
{
if( d > bot_waypoint_queue_bestgoalrating)