this.nearestwaypointtimeout = time;
}
-void navigation_dynamicgoal_set(entity this)
+void navigation_dynamicgoal_set(entity this, entity dropper)
{
this.nearestwaypointtimeout = time;
+ if (dropper && dropper.nearestwaypointtimeout && dropper.nearestwaypointtimeout < time + 2)
+ this.nearestwaypoint = dropper.nearestwaypoint;
if (this.nearestwaypoint)
this.nearestwaypointtimeout += 2;
}
// updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
void navigation_routerating(entity this, entity e, float f, float rangebias)
{
- if (!e)
- return;
-
- if(e.blacklisted)
- return;
+ if (!e || e.blacklisted) { return; }
rangebias = waypoint_getlinearcost(rangebias);
f = waypoint_getlinearcost(f);