vector jumpstepheightvec;
vector stepheightvec;
+vector jumpheight_vec;
entity navigation_bestgoal;
.entity goalstack24, goalstack25, goalstack26, goalstack27;
.entity goalstack28, goalstack29, goalstack30, goalstack31;
+.entity goalcurrent_prev;
+.float goalcurrent_distance_z;
+.float goalcurrent_distance_2d;
+.float goalcurrent_distance_time;
+
+.float goalentity_lock_timeout;
+
.entity nearestwaypoint;
-.float nearestwaypoint_dist;
.float nearestwaypointtimeout;
/*
#define navigation_item_addlink(from_wp, to_item) \
waypoint_addlink_customcost(to_item, from_wp, waypoint_getlinkcost(from_wp, to_item))
+// if ent is a box waypoint or an item v is set to coords of ent that are closer to org
+#define SET_DESTCOORDS(ent, org, v) MACRO_BEGIN { \
+ if ((ent.classname != "waypoint") || ent.wpisbox) { \
+ vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1); \
+ vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1); \
+ v.x = bound(wm1.x, org.x, wm2.x); \
+ v.y = bound(wm1.y, org.y, wm2.y); \
+ v.z = bound(wm1.z, org.z, wm2.z); \
+ } else { \
+ v = ent.origin; \
+ } \
+} MACRO_END
+
+// if ent is a box waypoint or an item v is set to coords of ent that are closer to org
+// (but v.z is set to the lowest coord of ent), v_height is set to ent's height
+// if destination ent is a player make so that destination point doesn't overlap with
+// player bbox, otherwise tracebox always fails (if bot_navigation_ignoreplayers is false)
+#define SET_TRACEWALK_DESTCOORDS(ent, org, v, v_height) MACRO_BEGIN { \
+ if ((ent.classname != "waypoint") || ent.wpisbox) { \
+ vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1); \
+ vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1); \
+ if (IS_PLAYER(ent) || IS_MONSTER(ent)) \
+ { \
+ wm1 += vec2(PL_MIN_CONST) + '-1 -1 0'; \
+ wm2 += vec2(PL_MAX_CONST) + '1 1 0'; \
+ } \
+ v.x = bound(wm1.x, org.x, wm2.x); \
+ v.y = bound(wm1.y, org.y, wm2.y); \
+ v.z = wm1.z; \
+ v_height = wm2.z - wm1.z; \
+ } else { \
+ v = ent.origin; \
+ v_height = 0; \
+ } \
+} MACRO_END
+
+// if ent is a box waypoint or an item v and v2 are set to coords of ent that are closer to org
+// (but v2.z is set to the lowest coord of ent), v2_height is set to ent's height
+#define SET_TRACEWALK_DESTCOORDS_2(ent, org, v, v2, v2_height) MACRO_BEGIN { \
+ if ((ent.classname != "waypoint") || ent.wpisbox) { \
+ vector wm1 = ent.origin + ent.mins - eZ * (PL_MAX_CONST.z - 1); \
+ vector wm2 = ent.origin + ent.maxs - eZ * (PL_MIN_CONST.z + 1); \
+ v.x = bound(wm1.x, org.x, wm2.x); \
+ v.y = bound(wm1.y, org.y, wm2.y); \
+ v.z = bound(wm1.z, org.z, wm2.z); \
+ v2.x = v.x; \
+ v2.y = v.y; \
+ v2.z = wm1.z; \
+ v2_height = wm2.z - wm1.z; \
+ } else { \
+ v = ent.origin; \
+ v2 = v; \
+ v2_height = 0; \
+ } \
+} MACRO_END
.entity wp_goal_prev0;
.entity wp_goal_prev1;
void navigation_dynamicgoal_set(entity this);
void navigation_dynamicgoal_unset(entity this);
+.int nav_submerged_state;
+#define SUBMERGED_UNDEFINED 0
+#define SUBMERGED_NO 1
+#define SUBMERGED_YES 2
+bool navigation_check_submerged_state(entity ent, vector pos);
+
/*
* Functions
void debuggoalstack(entity this);
-float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
+float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
float navigation_markroutes_nearestwaypoints(entity this, float maxdist);
float navigation_routetogoal(entity this, entity e, vector startposition);
void navigation_markroutes(entity this, entity fixed_source_waypoint);
void navigation_markroutes_inverted(entity fixed_source_waypoint);
void navigation_routerating(entity this, entity e, float f, float rangebias);
-void navigation_poptouchedgoals(entity this);
+int navigation_poptouchedgoals(entity this);
void navigation_goalrating_start(entity this);
void navigation_goalrating_end(entity this);
+void navigation_goalrating_timeout_set(entity this);
+void navigation_goalrating_timeout_force(entity this);
+bool navigation_goalrating_timeout(entity this);
void navigation_unstuck(entity this);
void botframe_updatedangerousobjects(float maxupdate);
entity navigation_findnearestwaypoint(entity ent, float walkfromwp);
-float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);
+float navigation_waypoint_will_link(vector v, vector org, entity ent, vector v2, float v2_height, vector o2, float o2_height, float walkfromwp, float bestdist);