entity bot_waypoint_queue_bestgoal;
float bot_waypoint_queue_bestgoalrating;
+.entity bot_basewaypoint;
+.bool navigation_dynamicgoal;
+void navigation_dynamicgoal_init(entity this, bool initially_static);
+void navigation_dynamicgoal_set(entity this);
+void navigation_dynamicgoal_unset(entity this);
+
+
/*
* Functions
*/