#include "../scripting.qh"
#include "../waypoints.qh"
-#include "../../../common/constants.qh"
-#include "../../../common/items/all.qh"
+#include <common/constants.qh>
+#include <common/items/all.qh>
-#include "../../../common/triggers/trigger/jumppads.qh"
+#include <common/triggers/trigger/jumppads.qh>
-#include "../../../lib/warpzone/common.qh"
+#include <lib/warpzone/common.qh>
.float speed;
// TODO: tracewalk() should take care of this job (better path finding under water)
// if we don't have a goal and we're under water look for a waypoint near the "shore" and push it
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
if(self.goalcurrent==world)
if(self.waterlevel==WATERLEVEL_SWIMMING || (self.aistatus & AI_STATUS_OUT_WATER))
{
bot_strategytoken_taken = true;
}
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
return;
havocbot_chooseenemy();
bunnyhopdistance = vlen(self.origin - gco);
// Run only to visible goals
- if(self.flags & FL_ONGROUND)
+ if(IS_ONGROUND(self))
if(self.speed==maxspeed)
if(checkpvs(self.origin + self.view_ofs, self.goalcurrent))
{
#if 0
// Release jump button
if(!cvar("sv_pogostick"))
- if((self.flags & FL_ONGROUND) == 0)
+ if((IS_ONGROUND(self)) == 0)
{
if(self.velocity.z < 0 || vlen(self.velocity)<maxspeed)
self.BUTTON_JUMP = false;
// Flying
self.BUTTON_HOOK = true;
- if(self.navigation_jetpack_point.z - PL_MAX.z + PL_MIN.z < self.origin.z)
+ if(self.navigation_jetpack_point.z - STAT(PL_MAX, NULL).z + STAT(PL_MIN, NULL).z < self.origin.z)
{
self.movement_x = dir * v_forward * maxspeed;
self.movement_y = dir * v_right * maxspeed;
// If there is a trigger_hurt right below try to use the jetpack or make a rocketjump
if(skill>6)
- if (!(self.flags & FL_ONGROUND))
+ if (!(IS_ONGROUND(self)))
{
tracebox(self.origin, self.mins, self.maxs, self.origin + '0 0 -65536', MOVE_NOMONSTERS, self);
if(tracebox_hits_trigger_hurt(self.origin, self.mins, self.maxs, trace_endpos ))
self.aistatus &= ~AI_STATUS_DANGER_AHEAD;
if(trace_fraction == 1 && self.jumppadcount == 0 && !self.goalcurrent.wphardwired )
- if((self.flags & FL_ONGROUND) || (self.aistatus & AI_STATUS_RUNNING) || self.BUTTON_JUMP == true)
+ if((IS_ONGROUND(self)) || (self.aistatus & AI_STATUS_RUNNING) || self.BUTTON_JUMP == true)
{
// Look downwards
traceline(dst_ahead , dst_down, true, world);
if(skill+self.bot_moveskill >= autocvar_bot_ai_bunnyhop_skilloffset)
havocbot_bunnyhop(dir);
- if ((dir * v_up) >= autocvar_sv_jumpvelocity*0.5 && (self.flags & FL_ONGROUND)) self.BUTTON_JUMP=1;
+ if ((dir * v_up) >= autocvar_sv_jumpvelocity*0.5 && (IS_ONGROUND(self))) self.BUTTON_JUMP=1;
if (((dodge * v_up) > 0) && random()*frametime >= 0.2*bound(0,(10-skill-self.bot_dodgeskill)*0.1,1)) self.BUTTON_JUMP=true;
if (((dodge * v_up) < 0) && random()*frametime >= 0.5*bound(0,(10-skill-self.bot_dodgeskill)*0.1,1)) self.havocbot_ducktime=time+0.3/bound(0.1,skill+self.bot_dodgeskill,10);
}