]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/roles.qc
Revert "Merge branch 'TimePath/bot_api' into 'master'\r"
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / roles.qc
diff --git a/qcsrc/server/bot/havocbot/roles.qc b/qcsrc/server/bot/havocbot/roles.qc
new file mode 100644 (file)
index 0000000..037968f
--- /dev/null
@@ -0,0 +1,247 @@
+#include "../../_all.qh"
+
+#include "havocbot.qh"
+#include "role_keyhunt.qh"
+
+#include "../bot.qh"
+#include "../navigation.qh"
+
+.float max_armorvalue;
+.float havocbot_role_timeout;
+
+.void() havocbot_previous_role;
+.void() havocbot_role;
+
+void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
+{SELFPARAM();
+       entity head;
+       entity player;
+       float rating, d, discard, distance, friend_distance, enemy_distance;
+       vector o;
+       ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
+       head = findchainfloat(bot_pickup, true);
+
+       while (head)
+       {
+               o = (head.absmin + head.absmax) * 0.5;
+               distance = vlen(o - org);
+               friend_distance = 10000; enemy_distance = 10000;
+               rating = 0;
+
+               if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
+               {
+                       head = head.chain;
+                       continue;
+               }
+
+               // Check if the item can be picked up safely
+               if(head.classname == "droppedweapon")
+               {
+                       traceline(o, o + '0 0 -1500', true, world);
+
+                       d = pointcontents(trace_endpos + '0 0 1');
+                       if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
+                       {
+                               head = head.chain;
+                               continue;
+                       }
+                       if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
+                       {
+                               head = head.chain;
+                               continue;
+                       }
+               }
+               else
+               {
+                       // Ignore items under water
+                       traceline(head.origin + head.maxs, head.origin + head.maxs, MOVE_NORMAL, head);
+                       if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
+                       {
+                               head = head.chain;
+                               continue;
+                       }
+               }
+
+               if(teamplay)
+               {
+                       discard = false;
+
+                       FOR_EACH_PLAYER(player)
+                       {
+
+                               if ( self == player || player.deadflag )
+                                       continue;
+
+                               d = vlen(player.origin - o); // distance between player and item
+
+                               if ( player.team == self.team )
+                               {
+                                       if ( !IS_REAL_CLIENT(player) || discard )
+                                               continue;
+
+                                       if( d > friend_distance)
+                                               continue;
+
+                                       friend_distance = d;
+
+                                       discard = true;
+
+                                       if( head.health && player.health > self.health )
+                                               continue;
+
+                                       if( head.armorvalue && player.armorvalue > self.armorvalue)
+                                               continue;
+
+                                       if( head.weapons )
+                                       if( head.weapons & ~player.weapons )
+                                               continue;
+
+                                       if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
+                                               continue;
+
+                                       if (head.ammo_nails && player.ammo_nails > self.ammo_nails)
+                                               continue;
+
+                                       if (head.ammo_rockets && player.ammo_rockets > self.ammo_rockets)
+                                               continue;
+
+                                       if (head.ammo_cells && player.ammo_cells > self.ammo_cells)
+                                               continue;
+
+                                       if (head.ammo_plasma && player.ammo_plasma > self.ammo_plasma)
+                                               continue;
+
+                                       discard = false;
+                               }
+                               else
+                               {
+                                       // If enemy only track distances
+                                       // TODO: track only if visible ?
+                                       if( d < enemy_distance )
+                                               enemy_distance = d;
+                               }
+                       }
+
+                       // Rate the item only if no one needs it, or if an enemy is closer to it
+                       if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
+                               (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
+                               rating = head.bot_pickupevalfunc(self, head);
+
+               }
+               else
+                       rating = head.bot_pickupevalfunc(self, head);
+
+               if(rating > 0)
+                       navigation_routerating(head, rating * ratingscale, 2000);
+               head = head.chain;
+       }
+}
+
+void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
+{SELFPARAM();
+       entity head;
+       head = findchain(classname, "dom_controlpoint");
+       while (head)
+       {
+               if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
+               {
+                       if(head.cnt > -1) // this is just being fought for
+                               navigation_routerating(head, ratingscale, 5000);
+                       else if(head.goalentity.cnt == 0) // unclaimed point
+                               navigation_routerating(head, ratingscale * 0.5, 5000);
+                       else if(head.goalentity.team != self.team) // other team's point
+                               navigation_routerating(head, ratingscale * 0.2, 5000);
+               }
+               head = head.chain;
+       }
+}
+
+void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
+{SELFPARAM();
+       entity head;
+       int t;
+       float distance;
+       noref bool noteam = ((self.team == 0) || !teamplay);
+
+       if (autocvar_bot_nofire)
+               return;
+
+       // don't chase players if we're under water
+       if(self.waterlevel>WATERLEVEL_WETFEET)
+               return;
+
+       FOR_EACH_PLAYER(head)
+       {
+               // TODO: Merge this logic with the bot_shouldattack function
+               if(bot_shouldattack(head))
+               {
+                       distance = vlen(head.origin - org);
+                       if (distance < 100 || distance > sradius)
+                               continue;
+
+                       // rate only visible enemies
+                       /*
+                       traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
+                       if (trace_fraction < 1 || trace_ent != head)
+                               continue;
+                       */
+
+                       if((head.flags & FL_INWATER) || (head.flags & FL_PARTIALGROUND))
+                               continue;
+
+                       // not falling
+                       if((head.flags & FL_ONGROUND) == 0)
+                       {
+                               traceline(head.origin, head.origin + '0 0 -1500', true, world);
+                               t = pointcontents(trace_endpos + '0 0 1');
+                               if( t != CONTENT_SOLID )
+                               if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
+                                       continue;
+                               if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
+                                       continue;
+                       }
+
+                       // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+                       //               adding a player as a goal seems to be quite dangerous, especially on space maps
+                       //               remove hack in navigation_poptouchedgoals() after performing this change
+
+                       t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
+                       navigation_routerating(head, t * ratingscale, 2000);
+               }
+       }
+}
+
+// legacy bot role for standard gamemodes
+// go to best items
+void havocbot_role_generic()
+{SELFPARAM();
+       if(self.deadflag != DEAD_NO)
+               return;
+
+       if (self.bot_strategytime < time)
+       {
+               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+               navigation_goalrating_start();
+               havocbot_goalrating_items(10000, self.origin, 10000);
+               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
+               //havocbot_goalrating_waypoints(1, self.origin, 1000);
+               navigation_goalrating_end();
+       }
+}
+
+void havocbot_chooserole_generic()
+{SELFPARAM();
+       self.havocbot_role = havocbot_role_generic;
+}
+
+void havocbot_chooserole()
+{SELFPARAM();
+       LOG_TRACE("choosing a role...\n");
+       self.bot_strategytime = 0;
+       if (MUTATOR_CALLHOOK(HavocBot_ChooseRole, self))
+               return;
+       else if (g_keyhunt)
+               havocbot_chooserole_kh();
+       else
+               havocbot_chooserole_generic();
+}