]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/roles.qc
Merge branch 'master' into mirceakitsune/damage_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / roles.qc
index 93a683a9341cba58301801faabc56598b05187f2..d0c10651b88134d364377b5f8edb641658710ad7 100644 (file)
@@ -7,9 +7,9 @@
 
 void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
 {
-       local entity head;
-       local entity player;
-       local float rating, d, discard, distance, friend_distance, enemy_distance;
+       entity head;
+       entity player;
+       float rating, d, discard, distance, friend_distance, enemy_distance;
        vector o;
        ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
        head = findchainfloat(bot_pickup, TRUE);
@@ -125,11 +125,11 @@ void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
                        navigation_routerating(head, rating * ratingscale, 2000);
                head = head.chain;
        }
-};
+}
 
 void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
 {
-       local entity head;
+       entity head;
        head = findchain(classname, "dom_controlpoint");
        while (head)
        {
@@ -144,12 +144,12 @@ void havocbot_goalrating_controlpoints(float ratingscale, vector org, float srad
                }
                head = head.chain;
        }
-};
+}
 
 void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
 {
-       local entity head;
-       local float t, noteam, distance;
+       entity head;
+       float t, noteam, distance;
        noteam = ((self.team == 0) || !teamplay); // fteqcc sucks
 
        if (autocvar_bot_nofire)
@@ -207,10 +207,10 @@ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradi
                        navigation_routerating(head, t * ratingscale, 2000);
                }
        }
-};
+}
 
 // choose a role according to the situation
-void() havocbot_role_dm;
+void havocbot_role_dm();
 
 //DOM:
 //go to best items, or control points you don't own
@@ -229,7 +229,7 @@ void havocbot_role_dom()
                //havocbot_goalrating_waypoints(1, self.origin, 1000);
                navigation_goalrating_end();
        }
-};
+}
 
 //DM:
 //go to best items
@@ -247,7 +247,7 @@ void havocbot_role_dm()
                //havocbot_goalrating_waypoints(1, self.origin, 1000);
                navigation_goalrating_end();
        }
-};
+}
 
 //Race:
 //go to next checkpoint, and annoy enemies
@@ -281,22 +281,22 @@ void havocbot_role_race()
 
                navigation_goalrating_end();
        }
-};
+}
 
 void havocbot_chooserole_dm()
 {
        self.havocbot_role = havocbot_role_dm;
-};
+}
 
 void havocbot_chooserole_race()
 {
        self.havocbot_role = havocbot_role_race;
-};
+}
 
 void havocbot_chooserole_dom()
 {
        self.havocbot_role = havocbot_role_dom;
-};
+}
 
 void havocbot_chooserole()
 {
@@ -320,4 +320,4 @@ void havocbot_chooserole()
                havocbot_chooserole_ast();
        else // assume anything else is deathmatch
                havocbot_chooserole_dm();
-};
+}