]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/navigation.qc
Merge branch 'master' into Mario/mute_bot_warnings
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / navigation.qc
index 6aa6ea2a17f8a32b4f22df6d5c702df0ee591bd6..95279d59fa062eede3377936b59f04e5f013dbca 100644 (file)
@@ -27,6 +27,7 @@ float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float
        dir = normalize(move);
        stepdist = 32;
        ignorehazards = FALSE;
+       swimming = FALSE;
 
        // Analyze starting point
        traceline(start, start, MOVE_NORMAL, e);
@@ -332,12 +333,36 @@ void navigation_poproute()
        self.goalstack31 = world;
 }
 
+float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist)
+{
+       float dist;
+       dist = vlen(v - org);
+       if (bestdist > dist)
+       {
+               traceline(v, org, TRUE, ent);
+               if (trace_fraction == 1)
+               {
+                       if (walkfromwp)
+                       {
+                               if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
+                                       return TRUE;
+                       }
+                       else
+                       {
+                               if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
+                                       return TRUE;
+                       }
+               }
+       }
+       return FALSE;
+}
+
 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
-entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
+entity navigation_findnearestwaypoint_withdist(entity ent, float walkfromwp, float bestdist)
 {
        entity waylist, w, best;
-       float dist, bestdist;
        vector v, org, pm1, pm2;
+
        pm1 = ent.origin + ent.mins;
        pm2 = ent.origin + ent.maxs;
        waylist = findchain(classname, "waypoint");
@@ -362,7 +387,6 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
                te_plasmaburn(org);
 
        best = world;
-       bestdist = 1050;
 
        // box check failed, try walk
        w = waylist;
@@ -382,36 +406,20 @@ entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
                        }
                        else
                                v = w.origin;
-                       dist = vlen(v - org);
-                       if (bestdist > dist)
+                       if(navigation_waypoint_will_link(v, org, ent, walkfromwp, bestdist))
                        {
-                               traceline(v, org, TRUE, ent);
-                               if (trace_fraction == 1)
-                               {
-                                       if (walkfromwp)
-                                       {
-                                               //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
-                                               if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
-                                               {
-                                                       bestdist = dist;
-                                                       best = w;
-                                               }
-                                       }
-                                       else
-                                       {
-                                               if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
-                                               {
-                                                       bestdist = dist;
-                                                       best = w;
-                                               }
-                                       }
-                               }
+                               bestdist = vlen(v - org);
+                               best = w;
                        }
                }
                w = w.chain;
        }
        return best;
 }
+entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
+{
+       return navigation_findnearestwaypoint_withdist(ent, walkfromwp, 1050);
+}
 
 // finds the waypoints near the bot initiating a navigation query
 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
@@ -782,7 +790,7 @@ void navigation_routerating(entity e, float f, float rangebias)
                                e.nearestwaypoint = nwp;
                        else
                        {
-                               dprint("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n");
+                               //dprint("FAILED to find a nearest waypoint to '", e.classname, "' #", etos(e), "\n");
 
                                if(e.flags & FL_ITEM)
                                        e.blacklisted = TRUE;
@@ -794,7 +802,7 @@ void navigation_routerating(entity e, float f, float rangebias)
 
                                if(e.blacklisted)
                                {
-                                       dprint("The entity '", e.classname, "' is going to be excluded from path finding during this match\n");
+                                       //dprint("The entity '", e.classname, "' is going to be excluded from path finding during this match\n");
                                        return;
                                }
                        }
@@ -988,7 +996,7 @@ void navigation_goalrating_end()
        {
                if not(self.aistatus & AI_STATUS_STUCK)
                {
-                       dprint(self.netname, " cannot walk to any goal\n");
+                       //dprint(self.netname, " cannot walk to any goal\n");
                        self.aistatus |= AI_STATUS_STUCK;
                }
 
@@ -1071,14 +1079,14 @@ void navigation_unstuck()
                {
                        if (bot_waypoint_queue_bestgoal)
                        {
-                               dprint(self.netname, " stuck, reachable waypoint found, heading to it\n");
+                               //dprint(self.netname, " stuck, reachable waypoint found, heading to it\n");
                                navigation_routetogoal(bot_waypoint_queue_bestgoal, self.origin);
                                self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
                                self.aistatus &~= AI_STATUS_STUCK;
                        }
                        else
                        {
-                               dprint(self.netname, " stuck, cannot walk to any waypoint at all\n");
+                               //dprint(self.netname, " stuck, cannot walk to any waypoint at all\n");
                        }
 
                        bot_waypoint_queue_owner = world;
@@ -1090,7 +1098,7 @@ void navigation_unstuck()
                        return;
 
                // build a new queue
-               dprint(self.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n");
+               //dprint(self.netname, " stuck, scanning reachable waypoints within ", ftos(search_radius)," qu\n");
 
                entity head, first;
 
@@ -1118,7 +1126,7 @@ void navigation_unstuck()
                        bot_waypoint_queue_goal = first;
                else
                {
-                       dprint(self.netname, " stuck, cannot walk to any waypoint at all\n");
+                       //dprint(self.netname, " stuck, cannot walk to any waypoint at all\n");
                        bot_waypoint_queue_owner = world;
                }
        }
@@ -1211,6 +1219,7 @@ void debuggoalstack()
        else if(self.goalcounter==29)goal=self.goalstack29;
        else if(self.goalcounter==30)goal=self.goalstack30;
        else if(self.goalcounter==31)goal=self.goalstack31;
+       else goal=world;
 
        if(goal==world)
        {