#include "bot_null.qh"
#if 0
-bool bot_aim(entity this, float shotspeed, float shotspeedupward, float maxshottime, float applygravity) { return false; }
+bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity) { return false; }
void bot_clientconnect(entity this) { }
void bot_clientdisconnect(entity this) { }
void bot_cmdhelp(string scmd) { }
entity find_bot_by_name(string name) { return NULL; }
entity find_bot_by_number(float number) { return NULL; }
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius) { }
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius) { }
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius) { }