entity w;
w = find(world, classname, "waypoint");
- if not(f & WAYPOINTFLAG_PERSONAL)
+ if (!(f & WAYPOINTFLAG_PERSONAL))
while (w)
{
// if a matching spawnfunc_waypoint already exists, don't add a duplicate
{
m1 = stov(s);
s = fgets(file);
- if not(s)
+ if (!s)
break;
m2 = stov(s);
s = fgets(file);
- if not(s)
+ if (!s)
break;
fl = stof(s);
waypoint_spawn(m1, m2, fl);