-
-void makevectors (vector ang) = #1;
-void setorigin (entity e, vector o) = #2;
-void setmodel (entity e, string m) = #3;
-void setsize (entity e, vector min, vector max) = #4;
-
-void crash (void) = #6;
-float random (void) = #7;
-//void(entity e, float chan, string samp, float vol, float atten) sound = #8;
-vector normalize (vector v) = #9;
-void error (string e) = #10;
-void objerror_builtin (string e) = #11; // do not call, use objerror wrapper
-float vlen (vector v) = #12;
-float vectoyaw (vector v) = #13;
-entity spawn (void) = #14;
-void remove_builtin (entity e) = #15;
-void traceline (vector v1, vector v2, float nomonst, entity forent) = #16;
-entity checkclient (void) = #17;
-entity find (entity start, .string fld, string match) = #18;
-//string precache_sound (string s) = #19;
-string precache_model (string s) = #20;
-void(entity client, string s) stuffcmd = #21;
-entity findradius (vector org, float rad) = #22;
-void bprint (string s, ...) = #23;
-void(entity client, string s) sprint = #24;
-void dprint (string s, ...) = #25;
-string ftos (float f) = #26;
-string vtos (vector v) = #27;
-void coredump (void) = #28;
-void traceon (void) = #29;
-void traceoff (void) = #30;
-void eprint (entity e) = #31;
-float walkmove (float yaw, float dist) = #32;
-
-float droptofloor_builtin () = #34;
-void lightstyle (float style, string value) = #35;
-float rint (float v) = #36;
-float floor (float v) = #37;
-float ceil (float v) = #38;
-
-float checkbottom (entity e) = #40;
-float pointcontents (vector v) = #41;
-
-float fabs (float f) = #43;
-vector(entity e, float speed) aim = #44;
-float cvar (string s) = #45;
-void localcmd (string s, ...) = #46;
-entity nextent (entity e) = #47;
-void particle (vector v, vector d, float colour, float count) = #48;
-void ChangeYaw (void) = #49;
-
-vector vectoangles (vector v, ...) = #51;
-void(float to, float f) WriteByte = #52;
-void(float to, float f) WriteChar = #53;
-void(float to, float f) WriteShort = #54;
-void(float to, float f) WriteLong = #55;
-void(float to, float f) WriteCoord = #56;
-void(float to, float f) WriteAngle = #57;
-void(float to, string s) WriteString = #58;
-void(float to, entity s) WriteEntity = #59;
-void movetogoal (float step) = #67;
-string precache_file (string s) = #68;
-void makestatic (entity e) = #69;
-void changelevel (string s) = #70;
-
-void cvar_set (string var, string val) = #72;
-//void(entity client, string s) centerprint = #73;
-void ambientsound (vector pos, string samp, float vol, float atten) = #74;
-string precache_model2 (string s) = #75;
-string precache_sound2 (string s) = #76;
-string precache_file2 (string s) = #77;
-void(entity e) setspawnparms = #78;