this.personal.pauserothealth_finished = this.pauserothealth_finished;
this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
this.personal.pauseregen_finished = this.pauseregen_finished;
- this.personal.strength_finished = this.strength_finished;
+ STAT(STRENGTH_FINISHED, this.personal) = STAT(STRENGTH_FINISHED, this);
this.personal.invincible_finished = this.invincible_finished;
this.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
- this.strength_finished = time + this.personal.strength_finished - this.personal.teleport_time;
+ STAT(STRENGTH_FINISHED, this) = time + STAT(STRENGTH_FINISHED, this.personal) - this.personal.teleport_time;
this.invincible_finished = time + this.personal.invincible_finished - this.personal.teleport_time;
if(!autocvar_g_allow_checkpoints)