effectnum = _particleeffectnum(argv(1));
W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
- trailparticles(self, effectnum, w_shotorg, trace_endpos);
+ __trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
break;
}