#include "cheats.qh"
-#include "_all.qh"
#include "g_damage.qh"
#include "race.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
-#include "../common/effects/effects.qh"
#include "../common/util.qh"
#include "../common/monsters/all.qh"
#include "../common/triggers/func/breakable.qh"
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
void CopyBody(float keepvelocity);
self.angles_y = a.y;
// we leave Rick Roll alone
}
-void spawnfunc_info_autoscreenshot()
-{SELFPARAM();
+spawnfunc(info_autoscreenshot)
+{
if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
{
objerror("Too many info_autoscreenshot entitites. FAIL!");
e = self;
Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
- sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
e2 = spawn();
setorigin(e2, e.origin);
e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
}
- WITH(entity, self, e, spawnfunc_func_breakable());
+ WITH(entity, self, e, spawnfunc_func_breakable(e));
// now, is it valid?
if(f == 0)
{