// dead people cannot cheat
if(self.deadflag != DEAD_NO)
return 0;
- if(self.classname != "player")
+ if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
return 0;
-
+
// sv_clones
if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
if(self.lip < sv_clones)
// haha
if(self.maycheat)
return 1;
-
+
// sv_cheats
if(gamestart_sv_cheats && autocvar_sv_cheats)
return 1;
ADD_CHEATS(self,cheating); \
return attempting
#define IS_CHEAT(i,argc,fr) \
- ++attempting; \
- if(!CheatsAllowed(i,argc,fr)) \
+ if((++attempting, !CheatsAllowed(i,argc,fr))) \
break
+float num_autoscreenshot;
+void info_autoscreenshot_findtarget()
+{
+ entity e;
+ e = find(world, targetname, self.target);
+ if(!e)
+ {
+ objerror("Missing target. FAIL!");
+ return;
+ }
+ vector a = vectoangles(e.origin - self.origin);
+ a_x = -a_x; // don't ask
+ self.angles_x = a_x;
+ self.angles_y = a_y;
+ // we leave Rick Roll alone
+}
+void spawnfunc_info_autoscreenshot()
+{
+ if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
+ {
+ objerror("Too many info_autoscreenshot entitites. FAIL!");
+ return;
+ }
+ if(self.target != "")
+ InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
+ // this one just has to exist
+}
+
float CheatImpulse(float i)
{
BEGIN_CHEAT_FUNCTION();
switch(i)
{
entity e, e2;
- vector org;
case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
// shared with regular waypoint init, so this is not a cheat by itself
self.oldvelocity = self.velocity = self.personal.velocity;
self.angles = self.personal.v_angle;
self.fixangle = TRUE;
- if(self.flagcarried)
- {
- bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
- ReturnFlag(self.flagcarried);
- }
- }
- if(g_ctf)
- {
- self.ammo_rockets = 999;
- self.ammo_nails = 999;
- self.ammo_cells = 999;
- self.ammo_shells = 999;
- self.ammo_fuel = 999;
- self.health = start_health;
- self.armorvalue = start_armorvalue;
- self.weapons |= weaponsInMap;
- self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
- self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
- self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
- self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
- self.strength_finished = 0;
- self.invincible_finished = 0;
- }
- else
- {
- self.ammo_rockets = self.personal.ammo_rockets;
- self.ammo_nails = self.personal.ammo_nails;
- self.ammo_cells = self.personal.ammo_cells;
- self.ammo_shells = self.personal.ammo_shells;
- self.ammo_fuel = self.personal.ammo_fuel;
- self.health = self.personal.health;
- self.armorvalue = self.personal.armorvalue;
- self.weapons = self.personal.weapons;
- self.items = self.personal.items;
- self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
- self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
- self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
- self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
- self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
- self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
+
+ MUTATOR_CALLHOOK(AbortSpeedrun);
}
+
+ self.ammo_rockets = self.personal.ammo_rockets;
+ self.ammo_nails = self.personal.ammo_nails;
+ self.ammo_cells = self.personal.ammo_cells;
+ self.ammo_shells = self.personal.ammo_shells;
+ self.ammo_fuel = self.personal.ammo_fuel;
+ self.health = self.personal.health;
+ self.armorvalue = self.personal.armorvalue;
+ self.weapons = self.personal.weapons;
+ self.items = self.personal.items;
+ self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
+ self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
+ self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
+ self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
+ self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
+ self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
+
DID_CHEAT();
break;
}
break;
case CHIMPULSE_TELEPORT:
IS_CHEAT(i, 0, 0);
- if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
+ if(self.movetype == MOVETYPE_NOCLIP)
+ {
+ e = find(world, classname, "info_autoscreenshot");
+ if(e)
+ {
+ sprint(self, "Emergency teleport used info_autoscreenshot location\n");
+ setorigin(self, e.origin);
+ self.angles = e.angles;
+ remove(e);
+ // should we? self.angles_x = -self.angles_x;
+ self.fixangle = TRUE;
+ self.velocity = '0 0 0';
+ DID_CHEAT();
+ break;
+ }
+ }
+ if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
{
+ sprint(self, "Emergency teleport used random location\n");
self.angles_x = -self.angles_x;
self.fixangle = TRUE;
self.velocity = '0 0 0';
break;
case CHIMPULSE_R00T:
IS_CHEAT(i, 0, 0);
+ RandomSelection_Init();
FOR_EACH_PLAYER(e)
- {
- get_model_parameters(e.playermodel, e.skinindex);
- if(get_model_parameters_sex == "Female")
- {
- makevectors(e.angles);
- traceline(e.origin, e.origin + v_right * 256, MOVE_NORMAL, e);
- }
- else
- {
- org_x = random();
- org_y = random();
- org_z = 0;
- org = normalize(org);
- traceline(e.origin, e.origin + org * 256, MOVE_NORMAL, e); // random direction
- }
+ if(e.deadflag == DEAD_NO)
+ if(DIFF_TEAM(e, self))
+ RandomSelection_Add(e, 0, string_null, 1, 1);
+ if(RandomSelection_chosen_ent)
+ e = RandomSelection_chosen_ent;
+ else
+ e = self;
- org = findbetterlocation(trace_endpos, 12);
+ pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
+ sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+
+ e2 = spawn();
+ setorigin(e2, e.origin);
+ RadiusDamage(e2, self, 1000, 0, 128, world, 500, DEATH_CHEAT, e);
+ remove(e2);
- e2 = spawn();
- setorigin(e2, org);
- pointparticles(particleeffectnum("rocket_explode"), org, '0 0 0', 1);
- sound(e2, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
- RadiusDamage(e2, e, 1000, 0, 128, e, 500, DEATH_CHEAT, world);
- remove(e2);
- }
print("404 Sportsmanship not found.\n");
DID_CHEAT();
break;
if(GiveItems(self, 1, argc))
DID_CHEAT();
break;
+ case "usetarget":
+ IS_CHEAT(0, argc, 0);
+ e = self;
+ self = spawn();
+ self.target = argv(1);
+ activator = e;
+ SUB_UseTargets();
+ remove(self);
+ self = e;
+ DID_CHEAT();
+ break;
+ case "killtarget":
+ IS_CHEAT(0, argc, 0);
+ e = self;
+ self = spawn();
+ self.killtarget = argv(1);
+ activator = e;
+ SUB_UseTargets();
+ remove(self);
+ self = e;
+ DID_CHEAT();
+ break;
+ case "teleporttotarget":
+ IS_CHEAT(0, argc, 0);
+ e = self;
+ self = spawn();
+ setorigin(self, self.origin);
+ self.classname = "cheattriggerteleport";
+ self.target = argv(1);
+ teleport_findtarget();
+ if(!wasfreed(self))
+ {
+ Simple_TeleportPlayer(self, e);
+ remove(self);
+ self = e;
+ DID_CHEAT();
+ }
+ else
+ self = e;
+ break;
}
END_CHEAT_FUNCTION();
}
-float Drag(entity e, float grab);
+float Drag(float force_allow_pick, float ischeat);
void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
void Drag_Finish(entity dragger);
float Drag_IsDraggable(entity draggee);
switch(0)
{
default:
- if(autocvar_sv_cheats)
+ if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
{
// use cheat dragging if cheats are enabled
- IS_CHEAT(0, 0, CHRAME_DRAG);
crosshair_trace_plusvisibletriggers(self);
- if(Drag(trace_ent, TRUE))
- DID_CHEAT();
+ Drag(TRUE, TRUE);
}
else
{
- // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
- // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
- // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
- // it goes out of range while slinging it around.
-
- float drag;
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_grab_range, MOVE_NORMAL, self);
- switch(trace_ent.grab)
- {
- case 0: // can't grab
- break;
- case 1: // owner can grab
- if(trace_ent.owner == self || trace_ent.realowner == self)
- drag = TRUE;
- break;
- case 2: // owner and team mates can grab
- if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
- drag = TRUE;
- break;
- case 3: // anyone can grab
- drag = TRUE;
- break;
- default:
- break;
- }
- Drag(trace_ent, drag); // execute dragging
+ Drag(FALSE, FALSE); // execute dragging
}
break;
}
// ENTITY DRAGGING
-float Drag(entity e, float pick)
+float Drag(float force_allow_pick, float ischeat)
{
+ BEGIN_CHEAT_FUNCTION();
+
// returns TRUE when an entity has been picked up
// If pick is TRUE, the object can also be picked up if it's not being held already
// If pick is FALSE, only keep dragging the object if it's already being held
- if(Drag_IsDragging(self))
+ switch(0)
{
- if(self.BUTTON_DRAG)
- {
- if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
- {
- Drag_MoveForward(self);
- self.impulse = 0;
- }
- else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
- {
- Drag_MoveBackward(self);
- self.impulse = 0;
- }
- else if(self.impulse >= 1 && self.impulse <= 9)
- {
- Drag_SetSpeed(self, self.impulse - 1);
- }
- else if(self.impulse == 14)
+ default:
+ if(Drag_IsDragging(self))
{
- Drag_SetSpeed(self, 9);
- }
+ if(self.BUTTON_DRAG)
+ {
+ if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
+ {
+ Drag_MoveForward(self);
+ self.impulse = 0;
+ }
+ else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
+ {
+ Drag_MoveBackward(self);
+ self.impulse = 0;
+ }
+ else if(self.impulse >= 1 && self.impulse <= 9)
+ {
+ Drag_SetSpeed(self, self.impulse - 1);
+ }
+ else if(self.impulse == 14)
+ {
+ Drag_SetSpeed(self, 9);
+ }
- if(frametime)
- Drag_Update(self);
- }
- else
- {
- Drag_Finish(self);
- }
- }
- else
- {
- if(Drag_CanDrag(self))
- if(self.BUTTON_DRAG && pick)
+ if(frametime)
+ Drag_Update(self);
+ }
+ else
+ {
+ Drag_Finish(self);
+ }
+ }
+ else
{
- if(e)
- if(Drag_IsDraggable(e))
+ if(Drag_CanDrag(self))
+ if(self.BUTTON_DRAG)
{
- if(e.draggedby)
- Drag_Finish(e.draggedby);
- if(e.tag_entity)
- detach_sameorigin(e);
- Drag_Begin(self, e, trace_endpos);
- return TRUE;
+ crosshair_trace_plusvisibletriggers(self);
+ entity e = trace_ent;
+ float pick = force_allow_pick;
+ if (e && !pick)
+ {
+ // pick is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+ // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
+ // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
+ // it goes out of range while slinging it around.
+
+ if(vlen(self.origin - e.origin) <= autocvar_g_grab_range)
+ {
+ switch(e.grab)
+ {
+ case 0: // can't grab
+ break;
+ case 1: // owner can grab
+ if(e.owner == self || e.realowner == self)
+ pick = TRUE;
+ break;
+ case 2: // owner and team mates can grab
+ if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team)
+ pick = TRUE;
+ break;
+ case 3: // anyone can grab
+ pick = TRUE;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ // Find e and pick
+ if(e && pick)
+ if(Drag_IsDraggable(e))
+ {
+ if(ischeat)
+ IS_CHEAT(0, 0, CHRAME_DRAG);
+ if(e.draggedby)
+ Drag_Finish(e.draggedby);
+ if(e.tag_entity)
+ detach_sameorigin(e);
+ Drag_Begin(self, e, trace_endpos);
+ if(ischeat)
+ DID_CHEAT();
+ return TRUE;
+ }
}
}
+ break;
}
return FALSE;
}
draggee.draggravity = draggee.gravity;
draggee.movetype = MOVETYPE_WALK;
draggee.gravity = 0.00001;
- draggee.flags &~= FL_ONGROUND;
+ draggee.flags &= ~FL_ONGROUND;
draggee.draggedby = dragger;
dragger.dragentity = draggee;
return FALSE;
// if(draggee.model == "")
// return FALSE;
- if(draggee.classname == "spectator")
+ if(IS_SPEC(draggee))
return FALSE;
- if(draggee.classname == "observer")
+ if(IS_OBSERVER(draggee))
return FALSE;
if(draggee.classname == "exteriorweaponentity")
return FALSE;
entity draggee;
draggee = dragger.dragentity;
- draggee.flags &~= FL_ONGROUND;
+ draggee.flags &= ~FL_ONGROUND;
curorigin = gettaginfo(draggee, 0);
curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
float Drag_CanDrag(entity dragger)
{
- return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
+ return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
}
float Drag_IsDragging(entity dragger)