void info_autoscreenshot_findtarget(entity this)
{
entity e;
- e = find(world, targetname, this.target);
+ e = find(NULL, targetname, this.target);
if(!e)
{
objerror(this, "Missing target. FAIL!");
IS_CHEAT(this, imp, 0, 0);
if(this.movetype == MOVETYPE_NOCLIP)
{
- e = find(world, classname, "info_autoscreenshot");
+ e = find(NULL, classname, "info_autoscreenshot");
if(e)
{
sprint(this, "Emergency teleport used info_autoscreenshot location\n");
e2 = spawn();
setorigin(e2, e.origin);
- RadiusDamage(e2, this, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
+ RadiusDamage(e2, this, 1000, 0, 128, NULL, NULL, 500, DEATH_CHEAT.m_id, e);
remove(e2);
LOG_INFO("404 Sportsmanship not found.\n");
e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
}
- WITHSELF(e, spawnfunc_func_breakable(e));
+ spawnfunc_func_breakable(e);
// now, is it valid?
if(f == 0)
{
IS_CHEAT(this, 0, argc, 0);
RandomSelection_Init();
crosshair_trace(this);
- for(entity e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
- for(entity e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
{
RandomSelection_Init();
crosshair_trace(this);
- for(entity e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
- for(entity e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
{
f = fopen(argv(1), FILE_WRITE);
fputs(f, "cmd drag_clear\n");
- for(entity e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
{
fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
}
- for(entity e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
{
fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
}
if(argc == 2)
{
f = fopen(argv(1), FILE_WRITE);
- for(entity e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
{
fputs(f, "{\n");
fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
fputs(f, "}\n");
}
- for(entity e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
{
start = '0 0 0';
effectnum = 0;
- for(entity ent = world; (ent = find(ent, classname, "dragbox_box")); )
+ for(entity ent = NULL; (ent = find(ent, classname, "dragbox_box")); )
{
if(e.cnt <= 0 && ent.cnt == 0 || e.cnt == ent.cnt)
{
// these need race_place
// counting...
effectnum = 1;
- for(entity ent = world; (ent = find(ent, classname, "dragpoint")); )
+ for(entity ent = NULL; (ent = find(ent, classname, "dragpoint")); )
if(ent.cnt == 0)
{
if(vlen2(ent.origin - start) < vlen2(e.origin - start))
break;
case "drag_clear":
IS_CHEAT(this, 0, argc, 0);
- for(entity e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_box")); )
remove(e);
- for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_corner_1")); )
remove(e);
- for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
+ for(entity e = NULL; (e = find(e, classname, "dragbox_corner_2")); )
remove(e);
- for(entity e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = NULL; (e = find(e, classname, "dragpoint")); )
remove(e);
- for(entity e = world; (e = find(e, classname, "drag_digit")); )
+ for(entity e = NULL; (e = find(e, classname, "drag_digit")); )
remove(e);
DID_CHEAT();
break;
if(this.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
{
// use cheat dragging if cheats are enabled
- crosshair_trace_plusvisibletriggers(this);
+ //if(Drag_IsDragging(this))
+ //crosshair_trace_plusvisibletriggers(this);
Drag(this, true, true);
}
else
// This also makes sure that an object can only pe picked up if in range, but does not get dropped if
// it goes out of range while slinging it around.
- if(vlen(this.origin - e.origin) <= autocvar_g_grab_range)
+ if(vdist(this.origin - e.origin, <=, autocvar_g_grab_range))
{
switch(e.grab)
{
entity draggee;
draggee = dragger.dragentity;
if(dragger)
- dragger.dragentity = world;
- draggee.draggedby = world;
+ dragger.dragentity = NULL;
+ draggee.draggedby = NULL;
draggee.movetype = draggee.dragmovetype;
draggee.gravity = draggee.draggravity;
float Drag_IsDraggable(entity draggee)
{
// TODO add more checks for bad stuff here
- if(draggee == world)
+ if(draggee == NULL)
return false;
if(draggee.classname == "func_bobbing")
return false;
return false;
if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
{
- dragger.dragentity = world;
+ dragger.dragentity = NULL;
return false;
}
if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
{
to.draggedby = from.draggedby;
to.draggedby.dragentity = to;
- from.draggedby = world;
+ from.draggedby = NULL;
}
}